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Scions Rulebook
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Since the rise of civilization, one race has stood out in being uncompromisingly ferocious as well as voluntarily primitive. Originally five different races, common bonds of breeding now unite them. Orcs, Goblins, Kobolds, Trolls, Ogres. While once these were names of true races, now these names form the social castes within the strange and barbaric race known collectively as the Mongrels.

The Mongrels were inadvertently created by the elves in an attempt to purge the world of the menace of the five warlike races. For a thousand years they fought, until the Elves completed a ritual to kill them all. Another thousand years later the descendants of the original races, saved due to the crossbreeding that had occurred during the long war, resurfaced.

Mongrels live in tribal warbands, constantly attacking each other, the elves, and occasionally humans via the waters. Clerics and Fighters tend to lead the tribes, as Shamans and Warlords, and Fighters tend to dominate the social structure.

Mongrels can buy the skill Brute Force, and pay only half for their first Melee Mastery. All Technical and Street skills cost one extra point.

Costuming/Makeup

Mongrels have green skin, the shade of which depends entirely on the breeding of the mongrel. Those with more orc blood tend to be the closest to pure green, while those with troll blood tend to have a bluish hint. Yellow-greens show an ogre-rich history, deep greens are the colors of goblins, and a brownish-green shows the tint of red that kobolds bear. This must be represented by make-up covering any exposed skin.

Mongrels tend to wear light leather armors, with metals being rare and reserved for chiefs and warlords. Mongrels tend to favor larger weapons, which is something to consider when designing your weapon phys-reps. They also normally wear barbaric clothing and are often unkempt, and you might want to take these factors into consideration if you want to wear proper costuming for your Mongrel.

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