* denotes Deity-specific prayers.
Bane of Death
Delivery: Single
Duration: Debriefing
Deities:
Eraen, Fiera, Garguth, Isikil, Mordekai, Nedeis, Orn, Rend, Risirr, Silveen, Sond, The Twins, Veil
Character may throw one packet with the call "Holy Endurance"
Banishment
Delivery: Single
Duration: Instant
Deities:
Cheris, Eraen, Fiera, Garguth, Isikil, Orn, Silveen, Sond, The Twins, Veil
Character may throw one packet with the call 'Holy Banish'.
*
Corrupt Magic
Delivery: Touch
Duration: Debriefing
Deities:
Veil
Character counts as an 'initial caster' for the purposes of Barrier of Pain, Field of Protection, Grove of Eraen, Mordekai's Darkness, Veiled Gate, and Warding. This effect goes away at debriefing.
Divine Justice
Delivery: Self
Duration: Debriefing
Deities:
Cheris, Eraen, Fiera, Garguth, Isikil, Mordekai, Nedeis, Orn, Rend, Risirr, Silveen, Sond, The Twins, Veil
This ability allows the character to swing a blunt melee weapon for "Holy {Element}" once per level of the character, after which this ability goes away.
Greater Mass Healing
Delivery: Rapid Fire
Duration: Instant
Deities:
Cheris, Eraen, Fiera, Garguth, Isikil, Mordekai, Nedeis, Orn, Rend, Risirr, Silveen, Sond, The Twins, Veil
Character may throw one packet per level with the call "6 Holy Healing"
Greater Mass Rending
Delivery: Rapid Fire
Duration: Instant
Deities:
Cheris, Garguth, Isikil, Mordekai, Nedeis, Orn, Rend, Risirr, The Twins, Veil
Character may throw one packet per level with the call "6 Holy Rending"
Raise Undead
Delivery: Single
Duration: Instant
Deities:
Isikil, Nedeis, Rend, Risirr, Veil
Character may throw one packet with the call "Holy Raise 3"
Ravage
Delivery: Single
Duration: Instant
Deities:
Cheris, Isikil, Mordekai, Nedeis, Rend, Risirr, Veil
Character may throw one packet with the call "1000 Holy Rending"
*
Veiled Weakness
Delivery: Single
Duration: Debriefing
Deities:
Veil
Character may throw one packet for "Holy Drain".
Warding
Delivery: Touch
Duration: Weekly
Deities:
Cheris, Eraen, Garguth, Mordekai, Orn, Silveen, The Twins, Veil
This power may be used on any enclosed room. One opening into this room is designated the Entryway. On the Guide Notes for that opening the Warding power must be marked, along with the names of the caster and any characters touching him/her at the time this spell is cast. These characters may enter through the Entryway at will. No other characters or effects may enter this area unless one of those listed in the Guide Notes lowers the Entryway for 5 seconds by calling “Entry Down 1, Entry Down 2, Entry Down 3, Entry Down 4, Entry Down 5” in a clear tone of voice, during which anything may cross through the entryway.
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