Alignment: Neutral
Element(s): Luck
Prayers:
Sacrifice:
Rissir’s Transfer - Deliver by touch 3 bonus hit points. These hit points cannot be healed in any way. This doesn't stack with any power that adds hitpoints.
Blessings:
- Apprentice
Risirr's Annoyance
Delivery: Self
Duration: Instant
Dieties: Risirr
This power allows a character to release themselves from any effects or items which prevent movement to their body. This includes handcuffs, shackles, straightjackets, being tied to a chair, gallows, etc. This will not release someone from a locked room, nor can it be used to release anyone else from similar bindings unless those bindings are the same ones binding the character using the prayer.
- Journeyman
Risirr's Trickery
Delivery: Touch
Duration: Weekly
Dieties: Risirr
Any one item of roughly door-size or smaller may be 'mass distorted'. This either makes it lighter (Blue) or heavier (Green). Either way, the date and time must be marked on the object along with a clear marking of Blue or Green tape or cloth with yellow lettering ‘MD’ on it. 'Lighter' objects can be easily moved by anyone, even though they may be a very heavy rock normally. 'Heavier' items require Superhuman Strength to move. The item may still be affected by a single Break effect.
- Master
Risirr's Armor
Delivery: Self
Duration: Debriefing
Dieties: Risirr
Character becomes immune to all ranged weapon attacks until struck by a melee weapon.
Risirr's Intangibility
Delivery: Self
Duration: Instantaneous
Dieties: Risirr
For a 10-count period, the Character is granted immunity to all flavors except Ancient, Holy, and Magic. During this time, they may not move their feet, use any skills, or affect the world around them in any way other than by standing in place.
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