* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Banishment
Delivery: Single
Duration: Instant
Element(s):
Earth, Fear, Grace, Law, Light, Luck
Character may throw one packet with the call "Magic Banish".
Barrier of Sond
Delivery: Touch
Duration: Weekly
Element(s):
Light
This power creates a barrier that will do (5 x level of character) in points of "Magic Light" damage to any person that crosses its threshold. The area covered by this must clearly be marked, using a single yellow line on the ground and a single yellow line at its top. A doorway is suitable for these purposes, but must still have a separate yellow delineator, as this is a visible effect. The area covered by this may not exceed 10' by 10' per use of this power, however, at the time of use, other Mages may add their own power to this barrier of pain to add their damage and size to the barrier (a second caster could add an additional 10' x 10' for a total of 20' x 20', etc). The yellow delineator must have a card attached that lists the names of the Mages who put up the barrier, who are immune to its effects.
Hyperaccelerated Light
Delivery: Touch
Duration: Instant
Element(s):
Light
Target's next shot with a ranged weapon inflicts "+25 Light" damage.
Light Aura
Delivery: Self
Duration: Debriefing
Element(s):
Light
The character becomes a creature of Light. All Light based attacks heal the caster for double the value of the attack, and all Doom based attacks do double the normal damage. Character is immune to poison effects and damage. All other attacks work as normal.
Light Explosion
Delivery: Single
Duration: Instant
Element(s):
Light
Character may throw one packet with the call "(15 x level of character) Magic Light".
Light Tempest
Delivery: Rapid Fire
Duration: Instant
Element(s):
Light
Character may throw one packet per level of the character with the call "18 Magic Light".
Mass Webbing
Delivery: Shotgun
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm
Character may throw five packets with the call "Magic Net: Body".
Stop Army
Delivery: Rapid Fire
Duration: Debriefing
Element(s):
Grace, Growth, Ice, Law, Light, Luck
Character may throw one packet per Character level with the call "Magic Net: {Limb}".
*
Sunburst
Delivery: Touch
Duration: Debriefing
Element(s):
Light
This spell must be cast on a light source, which may be a natural light source or have been created through Poisonmaking, Magic, or some other source. This Light now counts as natural sunlight for purposes of creatures and affects that are affected by sunlight.
Superior Light Blade
Delivery: Self
Duration: Debriefing
Element(s):
Light
Character is granted the ability to swing a melee weapon for "Magic Light" with an additional +(level of character) to damage once per level of the character, after which this ability goes away.
Sword of Light
Delivery: Touch
Duration: Debriefing
Element(s):
Light
The Target gains the ability to swing for "Magic Light." Sword of Light overrides any other flavor or effect bonus from any other spell and is dispelled the next time the target is hit for "Magic."
Ward
Delivery: Touch
Duration: Weekly
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
This power may be used on any enclosed room. One opening into this room is designated the Entryway. On the Guide Notes for that opening, the Field power must be marked and the level of the caster must also be marked, along with the names of the caster and any characters touching him/her at the time this spell is cast. These characters may enter through the Entryway at will. No other characters or effects may enter this area unless one of those listed in the Guide Notes lowers the Entryway for 5 seconds by call "Entry Down 1, Entry Down 2, Entry Down 3, Entry Down 4, Entry Down 5" in a clear tone of voice, during which anything may cross through the entryway.
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