* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Banishment
Delivery: Single
Duration: Instant
Element(s):
Earth, Fear, Grace, Law, Light, Luck
Character may throw one packet with the call "Magic Banish".
Barrier of Mordekai
Delivery: Touch
Duration: Weekly
Element(s):
Fear
This power creates a barrier that will do (5 x level of character) in points of "Magic Fear" damage to any person that crosses its threshold. The area covered by this must clearly be marked, using a single yellow line on the ground and a single yellow line at its top. A doorway is suitable for these purposes, but must still have a separate yellow delineator, as this is a visible effect. The area covered by this may not exceed 10' by 10' per use of this power, however, at the time of use, other Mages may add their own power to this barrier of pain to add their damage and size to the barrier (a second caster could add an additional 10' x 10' for a total of 20' x 20', etc). The yellow delineator must have a card attached that lists the names of the Mages who put up the barrier, who are immune to its effects.
Crippling Force
Delivery: Single
Duration: Instant
Element(s):
Doom, Fear, Flame, Ice, Law, Luck, Storm
Character may throw up to one packet per level with the call "Magic Maim".
Fear Aura
Delivery: Self
Duration: Debriefing
Element(s):
Fear
The character becomes a creature of Fear. All Fear based attacks heal the caster for double the value of the attack, and all Grace based attacks do double the normal damage. Character is immune to poison effects and damage. All other attacks work as normal.
Fear Explosion
Delivery: Single
Duration: Instant
Element(s):
Fear
Character may throw one packet with the call "(15 x level of character) Magic Fear".
Fear Tempest
Delivery: Rapid Fire
Duration: Instant
Element(s):
Fear
Character may throw one packet per level of the character with the call "18 Magic Fear".
*
Horror's Blade
Delivery: Self
Duration: Debriefing
Element(s):
Fear
The Caster may now channel any spell with the element of Fear that is normally Packet-delivered through a melee weapon. This effect lasts until debriefing.
Killer Retort
Delivery: Self
Duration: Debriefing
Element(s):
Fear
On an attack which causes the Caster to become Unconscious, Dying, or Dead, this spell confers an effect of "Spike 10 x level" on the Target’s Attacker. Target must call “Spike (10 x level)” in reaction to the attack for this to function, and its use is automatic.
Magic Draining
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Grace, Ice, Storm, Wind
Target may throw one packet with the call "Magic Drain".
Mass Webbing
Delivery: Shotgun
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm
Character may throw five packets with the call "Magic Net: Body".
Superior Fear Blade
Delivery: Self
Duration: Debriefing
Element(s):
Fear
Character is granted the ability to swing a melee weapon for "Magic Fear" with an additional +(level of character) to damage once per level of the character, after which this ability goes away.
Ward
Delivery: Touch
Duration: Weekly
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
This power may be used on any enclosed room. One opening into this room is designated the Entryway. On the Guide Notes for that opening, the Field power must be marked and the level of the caster must also be marked, along with the names of the caster and any characters touching him/her at the time this spell is cast. These characters may enter through the Entryway at will. No other characters or effects may enter this area unless one of those listed in the Guide Notes lowers the Entryway for 5 seconds by call "Entry Down 1, Entry Down 2, Entry Down 3, Entry Down 4, Entry Down 5" in a clear tone of voice, during which anything may cross through the entryway.
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