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Scions Rulebook
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* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)

Banishment
Delivery: Single
Duration: Instant
Element(s): Earth, Fear, Grace, Law, Light, Luck
Character may throw one packet with the call "Magic Banish".

Barrier of Garguth
Delivery: Touch
Duration: Weekly
Element(s): Earth
This power creates a barrier that will do (5 x level of character) in points of "Magic Earth" damage to any person that crosses its threshold. The area covered by this must clearly be marked, using a single yellow line on the ground and a single yellow line at its top. A doorway is suitable for these purposes, but must still have a separate yellow delineator, as this is a visible effect. The area covered by this may not exceed 10' by 10' per use of this power, however, at the time of use, other Mages may add their own power to this barrier of pain to add their damage and size to the barrier (a second caster could add an additional 10' x 10' for a total of 20' x 20', etc). The yellow delineator must have a card attached that lists the names of the Mages who put up the barrier, who are immune to its effects.

Channeled Force
Delivery: Touch
Duration: Debriefing
Element(s): Earth, Grace, Growth, Law, Luck, Wind
The next melee hit against Target will be nullified, with the target calling “Absorbed”. The next Melee strike Target makes after that hit will be made with the same call that was nullified. Example: Tobias swings "3 Basic" with their sword. He’s attacked by an undead swinging "5 Massive". Tobias has Channeled Force cast on them. He gets hit by the undead and calls "Absorbed". The next swing they make will be for "5 Massive".

Earth Aura
Delivery: Self
Duration: Debriefing
Element(s): Earth
The character becomes a creature of Earth. All Earth based attacks heal the caster for double the value of the attack, and all Wind based attacks do double the normal damage. Character is immune to poison effects and damage. All other attacks work as normal.

Earth Explosion
Delivery: Single
Duration: Instant
Element(s): Earth
Character may throw one packet with the call "(15 x level of character) Magic Earth".

Eldritch Armor
Delivery: Single
Duration: Debriefing
Element(s): Doom, Earth, Flame, Growth, Ice, Storm
This spell confers an effect of "Spike 6" on the Target’s Attacker each time they are hit by a weapon attack. This effect triggers a number of times equal to the Caster's level. Target must call “Spike 6” in reaction to the attack for this to function, and it’s use is automatic. Note that this spell, like all effects, is nullified on Target hitting 0 or less Hit Points, before it has a chance to trigger the Spike effect.

Elemental Burst
Delivery: Shotgun 5
Duration: Instant
Element(s): Doom, Earth, Flame, Growth, Ice, Storm
Character may throw five packets with the call "(10x level) Magic {Element}".

* Grave
Delivery: Self
Duration: Debriefing
Element(s): Earth
The Caster of this spell becomes enveloped in Earth. The Caster cannot move or speak, and may “Shield” any affect that is not delivered by an area-effect, such as a trap. The Caster may cast spells with a Delivery of “Self” while in the Grave, and regenerates his HP after a ten-count while inside the Grave. The Caster may exit the Grave with a ten-count which cannot be interrupted. If the Caster is reduced to 0 HP or less, the Grave dissipates.

Magic Draining
Delivery: Single
Duration: Instant
Element(s): Doom, Earth, Fear, Grace, Ice, Storm, Wind
Target may throw one packet with the call "Magic Drain".

Mass Webbing
Delivery: Shotgun
Duration: Debriefing
Element(s): Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm
Character may throw five packets with the call "Magic Net: Body".

Stone Skin
Delivery: Self
Duration: Debriefing
Element(s): Earth
The Caster of this spell becomes immune to Magic, Holy, and Bardic effects, gains twice his level in hit points, and gains an armor bonus equal to half his level, round up. All effects and spells on the target are dispelled, and the Caster loses the ability to use any Magic, Holy, or Bardic power while this spell is in effect. The caster may willingly end this spell with an uninterrupted ten-count. If the spell is dropped, the caster’s hit points drop to their original level if they do not already have fewer HP, and they regain the ability to use Magic, Holy, and Bardic Powers. This spell does not stack with any other spell that adds hit points or grants defenses against damage or effects.

Superior Earth Blade
Delivery: Self
Duration: Debriefing
Element(s): Earth
Character is granted the ability to swing a melee weapon for "Magic Earth" with an additional +(level of character) to damage once per level of the character, after which this ability goes away.

Ward
Delivery: Touch
Duration: Weekly
Element(s): Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
This power may be used on any enclosed room. One opening into this room is designated the Entryway. On the Guide Notes for that opening, the Field power must be marked and the level of the caster must also be marked, along with the names of the caster and any characters touching him/her at the time this spell is cast. These characters may enter through the Entryway at will. No other characters or effects may enter this area unless one of those listed in the Guide Notes lowers the Entryway for 5 seconds by call "Entry Down 1, Entry Down 2, Entry Down 3, Entry Down 4, Entry Down 5" in a clear tone of voice, during which anything may cross through the entryway.

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