* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Barrier of Rend
Delivery: Touch
Duration: Weekly
Element(s):
Doom
This power creates a barrier that will do (5 x level of character) in points of "Magic Doom" damage to any person that crosses its threshold. The area covered by this must clearly be marked, using a single yellow line on the ground and a single yellow line at its top. A doorway is suitable for these purposes, but must still have a separate yellow delineator, as this is a visible effect. The area covered by this may not exceed 10' by 10' per use of this power, however, at the time of use, other Mages may add their own power to this barrier of pain to add their damage and size to the barrier (a second caster could add an additional 10' x 10' for a total of 20' x 20', etc). The yellow delineator must have a card attached that lists the names of the Mages who put up the barrier, who are immune to its effects.
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Corrupt Life
Delivery: Self
Duration: Debriefing
Element(s):
Doom
If a Living Caster casts Corrupt Life, they become Undead. If an Undead Caster casts Corrupt Life, they become Living but are still Immune to Poison. If the Caster uses a Raise effect to inhabit a corpse, they may choose whether the corpse is raised as alive or undead, at their option. In either case, Immunity to Poison is maintained. The Caster can drop this spell at will.
Crippling Force
Delivery: Single
Duration: Instant
Element(s):
Doom, Fear, Flame, Ice, Law, Luck, Storm
Character may throw up to one packet per level with the call "Magic Maim".
Doom Aura
Delivery: Self
Duration: Debriefing
Element(s):
Doom
The character becomes a creature of Doom. All Doom based attacks heal the caster for double the value of the attack, and all Light based attacks do double the normal damage. Character is immune to poison effects and damage. All other attacks work as normal.
Doom Explosion
Delivery: Single
Duration: Instant
Element(s):
Doom
Character may throw one packet with the call "(15 x level of character) Magic Doom".
Doom Knight
Delivery: Self
Duration: Debriefing
Element(s):
Doom
To cast Doom Warrior, the caster must first find the body of a dead or dying humanoid to Inhabit. This body takes a “Raise 8 x level” effect, and the caster now inhabits the body of the Zombie. While Doom Knight is in effect, the caster is now considered Undead for all spells, powers, and immunities. While the caster may talk normally, he may not run or use any of his skills or powers. A caster who has used Doom Knight gains the ability to use any style of weapon for it’s base damage plus 1/3rd his level and automatically swings for the element of “Doom.” In addition, the caster may throw packets for “5 Doom” at will. The caster loses the ability to use any special abilities granted by weapons or armor, including Wraithbone and other items that enhance sentient undead. If the corpse is killed, it falls and becomes unusable for further necromantic purposes and the caster is returned to normal abilities but is otherwise unaffected. The caster may return to his normal state instantly by saying the words, "Zombie: Die," killing the corpse and restoring his normal abilities.
Doom Tempest
Delivery: Rapid Fire
Duration: Instant
Element(s):
Doom
Character may throw one packet per level of the character with the call "18 Magic Doom".
Eldritch Armor
Delivery: Single
Duration: Debriefing
Element(s):
Doom, Earth, Flame, Growth, Ice, Storm
This spell confers an effect of "Spike 6" on the Target’s Attacker each time they are hit by a weapon attack. This effect triggers a number of times equal to the Caster's level. Target must call “Spike 6” in reaction to the attack for this to function, and it’s use is automatic. Note that this spell, like all effects, is nullified on Target hitting 0 or less Hit Points, before it has a chance to trigger the Spike effect.
Elemental Burst
Delivery: Shotgun 5
Duration: Instant
Element(s):
Doom, Earth, Flame, Growth, Ice, Storm
Character may throw five packets with the call "(10x level) Magic {Element}".
Magic Draining
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Grace, Ice, Storm, Wind
Target may throw one packet with the call "Magic Drain".
Mass Webbing
Delivery: Shotgun
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm
Character may throw five packets with the call "Magic Net: Body".
Superior Doom Blade
Delivery: Self
Duration: Debriefing
Element(s):
Doom
Character is granted the ability to swing a melee weapon for "Magic Doom" with an additional +(level of character) to damage once per level of the character, after which this ability goes away.
Ward
Delivery: Touch
Duration: Weekly
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
This power may be used on any enclosed room. One opening into this room is designated the Entryway. On the Guide Notes for that opening, the Field power must be marked and the level of the caster must also be marked, along with the names of the caster and any characters touching him/her at the time this spell is cast. These characters may enter through the Entryway at will. No other characters or effects may enter this area unless one of those listed in the Guide Notes lowers the Entryway for 5 seconds by call "Entry Down 1, Entry Down 2, Entry Down 3, Entry Down 4, Entry Down 5" in a clear tone of voice, during which anything may cross through the entryway.
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