* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Butterfingers
Delivery: Shotgun
Duration: Instant
Element(s):
Flame, Grace, Growth, Light, Luck, Storm, Wind
Character may throw five packets with the call "Magic Disarm".
Focus of Wind
Delivery: Touch
Duration: Debriefing
Element(s):
Wind
For each pair of masteries (Weapon Mastery or Backstab) of the same type that the target possesses, this power grants the target an additional mastery of an identical type. This additional mastery may not be used in determining prerequisite satisfaction for additional skills such as Strikes. The Effect "Wind" is also added to the damage call while this spell is in effect.
Improved Wind Blade
Delivery: Self
Duration: Debriefing
Element(s):
Wind
Character can swing a melee weapon for "Magic Wind" once per level of the character, after which this ability goes away.
*
Intangibility
Delivery: Self
Duration: Instant
Element(s):
Wind
For a 10-count period, the Caster is granted immunity to Basic, Massive, Piercing, Poison, and Pummel. During this time, they may not move their feet, use any skills, or affect the world around them in any way other than by standing in place.
Magic Invulnerability
Delivery: Touch
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
The next Magic attack against Target is nullified and the Target must call "Shield" on that attack, after which this ability goes away.
Magic Reflection
Delivery: Touch
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
The next Magic attack against Target is nullified and the Target must call "Rebound" on that attack, after which this ability goes away.
Release
Delivery: Single
Duration: Instant
Element(s):
Earth, Fear, Flame, Grace, Growth, Ice, Law, Luck, Wind
Character may throw one packet with the call "Magic Release".
Swift Arrow
Delivery: Self
Duration: Debriefing
Element(s):
Wind
Character is granted the ability to fire a Ranged Weapon for "Magic Wind" with an additional +(level of character) to damage once, after which this ability goes away.
Web
Delivery: Single
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character may throw one packet with the call "Magic Net: Body".
Wind Bolt
Delivery: Single
Duration: Instant
Element(s):
Wind
Character may throw one packet with the call "(10 x level of character) Magic Wind".
Wind Rifle
Delivery: Rapid Fire
Duration: Instant
Element(s):
Wind
Character may throw one packet per level with the call "18 Magic Wind" in Rapid Fire style.
Wind Swarm
Delivery: Shotgun
Duration: Instant
Element(s):
Wind
Character may throw four packets with the call "(5x level) Magic Wind".
|