* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Artful Dodge
Delivery: Touch
Duration: Debriefing
Element(s):
Luck
The next damaging hit against the target from any non-area effect damage source is reduced to 1. This will not negate any effects or change the damage type.
Butterfingers
Delivery: Shotgun
Duration: Instant
Element(s):
Flame, Grace, Growth, Light, Luck, Storm, Wind
Character may throw five packets with the call "Magic Disarm".
Focus of Luck
Delivery: Touch
Duration: Debriefing
Element(s):
Luck
For each pair of masteries (Weapon Mastery or Backstab) of the same type that the target possesses, this power grants the target an additional mastery of an identical type. This additional mastery may not be used in determining prerequisite satisfaction for additional skills such as Strikes. The Effect "Luck" is also added to the damage call while this spell is in effect.
Improved Luck Blade
Delivery: Self
Duration: Debriefing
Element(s):
Luck
Character can swing a melee weapon for "Magic Luck" once per level of the character, after which this ability goes away.
Luck Bolt
Delivery: Single
Duration: Instant
Element(s):
Luck
Character may throw one packet with the call "(10 x level of character) Magic Luck".
Luck Guidance
Delivery: Touch
Duration: Debriefing
Element(s):
Luck
Target's next melee attack does +4 "Piercing Luck" damage, after which this ability goes away.
*
Lucky Dodge
Delivery: Touch
Duration: Debriefing
Element(s):
Luck
The next time the Target uses a defensive skill to block a strike against him, he may expend this tag instead of his skill tag. This may not be used in conjunction with Gambler’s Luck.
Magic Invulnerability
Delivery: Touch
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
The next Magic attack against Target is nullified and the Target must call "Shield" on that attack, after which this ability goes away.
Magic Reflection
Delivery: Touch
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
The next Magic attack against Target is nullified and the Target must call "Rebound" on that attack, after which this ability goes away.
Release
Delivery: Single
Duration: Instant
Element(s):
Earth, Fear, Flame, Grace, Growth, Ice, Law, Luck, Wind
Character may throw one packet with the call "Magic Release".
Web
Delivery: Single
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character may throw one packet with the call "Magic Net: Body".
Weight Distortion
Delivery: Touch
Duration: Weekly
Element(s):
Doom, Earth, Grace, Ice, Law, Light, Luck
Any one item of roughly door-size or smaller may be "mass distorted". This either makes it lighter (Blue) or heavier (Green). Either way, the date and time must be marked on the object along with a clear marking of Blue or Green tape or cloth with yellow lettering "MD" on it. "Lighter" objects can be easily moved by anyone, even though they may be a very heavy rock normally. "Heavier" items require Superhuman Strength to move. The item may still be affected by a single Break effect.
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