* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Butterfingers
Delivery: Shotgun
Duration: Instant
Element(s):
Flame, Grace, Growth, Light, Luck, Storm, Wind
Character may throw five packets with the call "Magic Disarm".
Focus of Light
Delivery: Touch
Duration: Debriefing
Element(s):
Light
For each pair of masteries (Weapon Mastery or Backstab) of the same type that the target possesses, this power grants the target an additional mastery of an identical type. This additional mastery may not be used in determining prerequisite satisfaction for additional skills such as Strikes. The Effect "Light" is also added to the damage call while this spell is in effect.
Improved Light Blade
Delivery: Self
Duration: Debriefing
Element(s):
Light
Character can swing a melee weapon for "Magic Light" once per level of the character, after which this ability goes away.
Light Bolt
Delivery: Single
Duration: Instant
Element(s):
Light
Character may throw one packet with the call "(10 x level of character) Magic Light".
Light Rifle
Delivery: Rapid Fire
Duration: Instant
Element(s):
Light
Character may throw one packet per level with the call "12 Magic Light" in Rapid Fire style.
Light Swarm
Delivery: Shotgun
Duration: Instant
Element(s):
Light
Character may throw four packets with the call "(5x level) Magic Light".
Light Sword
Delivery: Touch
Duration: Debriefing
Element(s):
Light
Until Debriefing, the Target may treat all melee weapons as if they were one class higher in terms of damage and mastery bonuses. Staves gain a base damage of 3 and an extra 1.5 points of damage per mastery and Two-Handed Weapons gain a base damage of 4 and an extra 2 points of damage per mastery. This effect lasts until debriefing. This effect lasts until the Target is Unconscious, until the Target takes a Weaken or Maim: Arm effect, or Debriefing.
Magic Invulnerability
Delivery: Touch
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
The next Magic attack against Target is nullified and the Target must call "Shield" on that attack, after which this ability goes away.
Magic Reflection
Delivery: Touch
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
The next Magic attack against Target is nullified and the Target must call "Rebound" on that attack, after which this ability goes away.
*
Sun Stone
Delivery: Touch
Duration: Debriefing
Element(s):
Light
This spell allows you to enchant one rock, which glows as per the Light spell. If held by a worshiper of an evil god, (Rend, Veil, Nedeis, Isikil, or Mordekai) the follower takes a "Magic Drain" effect. The "Drain" effect is dispelled the moment that the rock leaves their possession.
Web
Delivery: Single
Duration: Debriefing
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character may throw one packet with the call "Magic Net: Body".
Weight Distortion
Delivery: Touch
Duration: Weekly
Element(s):
Doom, Earth, Grace, Ice, Law, Light, Luck
Any one item of roughly door-size or smaller may be "mass distorted". This either makes it lighter (Blue) or heavier (Green). Either way, the date and time must be marked on the object along with a clear marking of Blue or Green tape or cloth with yellow lettering "MD" on it. "Lighter" objects can be easily moved by anyone, even though they may be a very heavy rock normally. "Heavier" items require Superhuman Strength to move. The item may still be affected by a single Break effect.
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