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Scions Rulebook
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* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)

Darkness
Delivery: Single
Duration: Instant
Element(s): Doom, Earth, Fear
The Caster may throw one packet with a call of "Magic Dispel: Light." This will dispel one light source or one effect of the Light element.

Doom Bolt
Delivery: Single
Duration: Instant
Element(s): Doom
Character may throw one packet with the call "(10 x level of character) Magic Doom".

Doom Rifle
Delivery: Rapid Fire
Duration: Instant
Element(s): Doom
Character may throw one packet per level with the call "12 Magic Doom" in Rapid Fire style.

Doom Swarm
Delivery: Shotgun
Duration: Instant
Element(s): Doom
Character may throw four packets with the call "(5x level) Magic Doom".

Doom Warrior
Delivery: Self
Duration: Debriefing
Element(s): Doom
To cast Doom Warrior, the caster must first find the body of a dead or dying humanoid to Inhabit. This body takes a "Raise 6 x level" effect, and the caster now inhabits the body of the Zombie. While Doom Warrior is in effect, the caster is now considered Undead for all spells, powers, and immunities. While the caster may talk normally, he may not run or use any of his skills or powers. A caster who has used Doom Warrior gains the ability to use any style of weapon for it’s base damage plus 1/3rd his level and automatically swings for the element of "Doom." The caster loses the ability to use any special abilities granted by weapons or armor, including Wraithbone and other items that enhance sentient undead. If the corpse is killed, it falls and becomes unusable for further necromantic purposes and the caster is returned to normal abilities but is otherwise unaffected. The caster may return to his normal state instantly by saying the words, "Zombie: Die," killing the corpse and restoring his normal abilities.

* Drain Life
Delivery: Touch
Duration: Debriefing
Element(s): Doom
Target corpse may not be brought back to life by any Revive with the Basic flavor. This only works on dead, not undead corpses, and should the corpse be Raised or Revived through any means other than Basic, the Drain Life effect ends.

Focus of Doom
Delivery: Touch
Duration: Debriefing
Element(s): Doom
For each pair of masteries (Weapon Mastery or Backstab) of the same type that the target possesses, this power grants the target an additional mastery of an identical type. This additional mastery may not be used in determining prerequisite satisfaction for additional skills such as Strikes. The Effect "Doom" is also added to the damage call while this spell is in effect.

Improved Doom Blade
Delivery: Self
Duration: Debriefing
Element(s): Doom
Character can swing a melee weapon for "Magic Doom" once per level of the character, after which this ability goes away.

Magic Invulnerability
Delivery: Touch
Duration: Debriefing
Element(s): Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
The next Magic attack against Target is nullified and the Target must call "Shield" on that attack, after which this ability goes away.

Magic Reflection
Delivery: Touch
Duration: Debriefing
Element(s): Doom, Earth, Fear, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
The next Magic attack against Target is nullified and the Target must call "Rebound" on that attack, after which this ability goes away.

Web
Delivery: Single
Duration: Debriefing
Element(s): Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character may throw one packet with the call "Magic Net: Body".

Weight Distortion
Delivery: Touch
Duration: Weekly
Element(s): Doom, Earth, Grace, Ice, Law, Light, Luck
Any one item of roughly door-size or smaller may be "mass distorted". This either makes it lighter (Blue) or heavier (Green). Either way, the date and time must be marked on the object along with a clear marking of Blue or Green tape or cloth with yellow lettering "MD" on it. "Lighter" objects can be easily moved by anyone, even though they may be a very heavy rock normally. "Heavier" items require Superhuman Strength to move. The item may still be affected by a single Break effect.

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