* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Disarm
Delivery: Single
Duration: Instant
Element(s):
Doom, Fear, Grace, Growth, Law, Luck, Wind
Character may throw a packet with the call "Magic Disarm: {target item}"
Magic Healing
Delivery: Single
Duration: Instant
Element(s):
Grace, Growth, Wind
Character may throw one packet with the call "(Level) Magic Healing".
Physical Shield
Delivery: Touch
Duration: Debriefing
Element(s):
Earth, Grace, Ice, Law, Luck, Wind
The next Physical attack against Target is nullified, after which this ability goes away. Target must at that time call "Shield".
Query
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character casts a single “Magic Detect {TYPE}”. {TYPE} may be from the following list: Mammalian, Humanoid, Demonic, Reptoid, Avian, Dimensional, Arachnoid, Insectoid, Construct, Astral or Undead.
Snare
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character may throw a packet with the call "Magic Net: {target limb}".
Spray of Wind
Delivery: Rapid Fire
Duration: Instant
Element(s):
Wind
Character may throw one packet per level of the character with the call "6 Magic Wind".
Stun
Delivery: Single
Duration: Instant
Element(s):
Fear, Grace, Light, Luck, Storm, Wind
Character may throw a packet with the call "Magic Stun".
True Shot
Delivery: Touch
Duration: Debriefing
Element(s):
Wind
For every 3 masteries (Weapon Mastery or Backstab) of the same type that the target possesses, this power grants the target an additional mastery of an identical type that may only be used with a Ranged Weapon. This additional mastery may not be used in determining prerequisite satisfaction for additional skills such as Strikes. This may not be stacked with any effect that adds damage to a weapon.
*
Wind Armor
Delivery: Touch
Duration: Debriefing
Element(s):
Wind
The next ranged weapon to hit Target will be nullified and the target must call "Rebound" on that attack.
Wind Blast
Delivery: Shotgun
Duration: Instant
Element(s):
Wind
Character may throw 3 packets with the call "(3x level) Magic Wind"
Wind Spike
Delivery: Single
Duration: Instant
Element(s):
Wind
Character may throw 1 packet with the call "10 Magic Wind"
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