* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Break
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Ice, Law, Luck, Storm
Character may throw a packet with the call "Magic Break: {target item}"
Disarm
Delivery: Single
Duration: Instant
Element(s):
Doom, Fear, Grace, Growth, Law, Luck, Wind
Character may throw a packet with the call "Magic Disarm: {target item}"
Graze
Delivery: Touch
Duration: Debriefing
Element(s):
Luck
The next hit on the target for "Magic," "Holy," or "Bardic," is reduced by half. Target must call "Partial" on this effect.
Luck Blade
Delivery: Self
Duration: Debriefing
Element(s):
Luck
Character can swing a melee weapon for "Magic Luck" Flavor once, after which this ability goes away.
Luck Spike
Delivery: Single
Duration: Instant
Element(s):
Luck
Character may throw 1 packet with the call "(5 x level of character) Magic Luck"
*
Lucky Shot
Delivery: Self
Duration: Debriefing
Element(s):
Luck
The next swing the caster makes with a melee weapon, he adds his level to the damage and the luck element as an effect. This cannot be combined with any other power that adds damage or an affect, but may be combined with any flavor available to the caster.
Magic Glue
Delivery: Touch
Duration: Weekly
Element(s):
Earth, Grace, Growth, Ice, Law, Luck
This power will firmly affix anything 1' x 1' or smaller to a fixed surface, meaning the floor, or a table which is bolted to the floor, or a wall, etc. NOT a movable surface. Once this power has been cast, the item cannot be moved without being broken into pieces until the time has worn off. However, if a Magic Glue power is again cast on a Glued item, the Glue will be dispelled and the item will move freely again. A Glued item must be physrepped by putting a small piece of invisible (i.e. Scotch) tape on two opposing sides of the item to tape it to the floor. A date must be written on a card under the tape.
Physical Shield
Delivery: Touch
Duration: Debriefing
Element(s):
Earth, Grace, Ice, Law, Luck, Wind
The next Physical attack against Target is nullified, after which this ability goes away. Target must at that time call "Shield".
Query
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character casts a single “Magic Detect {TYPE}”. {TYPE} may be from the following list: Mammalian, Humanoid, Demonic, Reptoid, Avian, Dimensional, Arachnoid, Insectoid, Construct, Astral or Undead.
Snare
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character may throw a packet with the call "Magic Net: {target limb}".
Stun
Delivery: Single
Duration: Instant
Element(s):
Fear, Grace, Light, Luck, Storm, Wind
Character may throw a packet with the call "Magic Stun".
|