* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Break
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Ice, Law, Luck, Storm
Character may throw a packet with the call "Magic Break: {target item}"
Cold Strike
Delivery: Touch
Duration: Debriefing
Element(s):
Ice
The Target may add the effect "Break" to his next swing with a melee weapon.
Elemental Armor
Delivery: Touch
Duration: Debriefing
Element(s):
Doom, Earth, Flame, Growth, Ice, Storm
This spell confers an effect of "Spike 3" on the Target’s Attacker each time the Target is hit by a weapon attack. This effect triggers a number of times equal to the Caster's level. Target must call "Spike 3" in reaction to the attack for this to function, and it’s use is automatic. Note that this spell, like all effects, is nullified on Target hitting 0 or less Hit Points, before it has a chance to trigger the Spike effect.
Ice Blade
Delivery: Self
Duration: Debriefing
Element(s):
Ice
Character can swing a melee weapon for "Magic Ice" Flavor once, after which this ability goes away.
Ice Blast
Delivery: Shotgun
Duration: Instant
Element(s):
Ice
Character may throw 3 packets with the call "(3x level) Magic Ice"
*
Ice Sphere
Delivery: Touch
Duration: Debriefing
Element(s):
Ice
This spell allows the Caster to create a near-impenetrable dome-shaped barrier of freezing cold that only light, sound, and clean, breathable air can pass through. This barrier can be no more than 10' in diameter and must be clearly marked by some form of rope, tape, or cord in a roughly circular shape (ovals are permitted). The barrier created is 10' high, regardless of width, unless it is situated in a frame, such as a door or room, which has a clear top. The caster must hold his hands against the Ice Sphere to keep it stable and, if removed, the Sphere evaporates.
Ice Spike
Delivery: Single
Duration: Instant
Element(s):
Ice
Character may throw 1 packets with the call "(5 x level of character) Magic Ice"
Magic Glue
Delivery: Touch
Duration: Weekly
Element(s):
Earth, Grace, Growth, Ice, Law, Luck
This power will firmly affix anything 1' x 1' or smaller to a fixed surface, meaning the floor, or a table which is bolted to the floor, or a wall, etc. NOT a movable surface. Once this power has been cast, the item cannot be moved without being broken into pieces until the time has worn off. However, if a Magic Glue power is again cast on a Glued item, the Glue will be dispelled and the item will move freely again. A Glued item must be physrepped by putting a small piece of invisible (i.e. Scotch) tape on two opposing sides of the item to tape it to the floor. A date must be written on a card under the tape.
Physical Shield
Delivery: Touch
Duration: Debriefing
Element(s):
Earth, Grace, Ice, Law, Luck, Wind
The next Physical attack against Target is nullified, after which this ability goes away. Target must at that time call "Shield".
Query
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character casts a single “Magic Detect {TYPE}”. {TYPE} may be from the following list: Mammalian, Humanoid, Demonic, Reptoid, Avian, Dimensional, Arachnoid, Insectoid, Construct, Astral or Undead.
Snare
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character may throw a packet with the call "Magic Net: {target limb}".
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