* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Break
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Ice, Law, Luck, Storm
Character may throw a packet with the call "Magic Break: {target item}"
Disarm
Delivery: Single
Duration: Instant
Element(s):
Doom, Fear, Grace, Growth, Law, Luck, Wind
Character may throw a packet with the call "Magic Disarm: {target item}"
Fear Blade
Delivery: Self
Duration: Debriefing
Element(s):
Fear
Character can swing a melee weapon for "Magic Fear" Flavor once, after which this ability goes away.
Fear Blast
Delivery: Shotgun
Duration: Instant
Element(s):
Fear
Character may throw 3 packets with the call "(3x level) Magic Fear"
Fear Spike
Delivery: Single
Duration: Instant
Element(s):
Fear
Character may throw 1 packet with the call "(5 x level of character) Magic Fear"
Hideous Laughter
Delivery: Debriefing
Duration: Instant
Element(s):
Fear
Caster may throw one packet with a call of "Magic Weaken 3"
Query
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character casts a single “Magic Detect {TYPE}”. {TYPE} may be from the following list: Mammalian, Humanoid, Demonic, Reptoid, Avian, Dimensional, Arachnoid, Insectoid, Construct, Astral or Undead.
Snare
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character may throw a packet with the call "Magic Net: {target limb}".
Spray of Fear
Delivery: Rapid Fire
Duration: Instant
Element(s):
Fear
Character may throw one packet per level of the character with the call "6 Magic Fear".
Stun
Delivery: Single
Duration: Instant
Element(s):
Fear, Grace, Light, Luck, Storm, Wind
Character may throw a packet with the call "Magic Stun".
*
Terror
Delivery: Touch
Duration: Debriefing
Element(s):
Fear
Terror can be cast on any creature that is not Dead. When the creature is conscious, Terror causes the target to "Resist" any spell that would grant the target hit points, shields, skill tags, or any other beneficial effect. This includes any effect that would dispel Terror, including "Dispel: Magic" and a Killing Blow. This lasts until Debriefing or until the target is Dead. If the target is Dying or Unconscious, the Terror effect is not dispelled but they are incapable of using the "Resist" ability.
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