* Denotes Element-specific Spells (May only be used by characters with matching Primary Element)
Break
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Ice, Law, Luck, Storm
Character may throw a packet with the call "Magic Break: {target item}"
Disarm
Delivery: Single
Duration: Instant
Element(s):
Doom, Fear, Grace, Growth, Law, Luck, Wind
Character may throw a packet with the call "Magic Disarm: {target item}"
Doom Blade
Delivery: Self
Duration: Debriefing
Element(s):
Doom
Character can swing a melee weapon for "Magic Doom" Flavor once, after which this ability goes away.
Doom Blast
Delivery: Shotgun
Duration: Instant
Element(s):
Doom
Character may throw 3 packets with the call "(3x level) Magic Doom"
Doom Spike
Delivery: Single
Duration: Instant
Element(s):
Doom
Character may throw 1 packet with the call "(5 x level of character) Magic Doom"
Elemental Armor
Delivery: Touch
Duration: Debriefing
Element(s):
Doom, Earth, Flame, Growth, Ice, Storm
This spell confers an effect of "Spike 3" on the Target’s Attacker each time the Target is hit by a weapon attack. This effect triggers a number of times equal to the Caster's level. Target must call "Spike 3" in reaction to the attack for this to function, and it’s use is automatic. Note that this spell, like all effects, is nullified on Target hitting 0 or less Hit Points, before it has a chance to trigger the Spike effect.
*
Negative Energy Spike
Delivery: Single
Duration: Instant
Element(s):
Doom
Caster may throw one packet for "(2x level) Magic Rending"
Query
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character casts a single “Magic Detect {TYPE}”. {TYPE} may be from the following list: Mammalian, Humanoid, Demonic, Reptoid, Avian, Dimensional, Arachnoid, Insectoid, Construct, Astral or Undead.
Snare
Delivery: Single
Duration: Instant
Element(s):
Doom, Earth, Fear, Flame, Grace, Growth, Ice, Law, Light, Luck, Storm, Wind
Character may throw a packet with the call "Magic Net: {target limb}".
Spray of Doom
Delivery: Rapid Fire
Duration: Instant
Element(s):
Doom
Character may throw one packet per level of the character with the call "6 Magic Doom".
Zombification
Delivery: Self
Duration: Debriefing
Element(s):
Doom
To cast Zombification, the caster must first find the body of a dead or dying humanoid to Inhabit. This body takes a "Raise 4 x level" effect, and the caster now inhabits the body of the Zombie. While Zombification is in effect, the caster is now considered Undead for all spells, powers, and immunities. While the caster may talk normally, he may not run or use any of his skills or powers. A caster who has used Zombification gains the ability to use any style of weapon for it’s base damage, but loses the ability to use any special abilities granted by weapons or armor, including Wraithbone and other items that enhance sentient undead. If the corpse is killed, it falls and becomes unusable for further necromantic purposes and the caster is returned to normal abilities but is otherwise unaffected. The caster may return to his normal state instantly by saying the words, "Zombie: Die," killing the corpse and restoring his normal abilities.
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