* denotes Deity-specific prayers.
*
Analyze Dweomer
Delivery: Touch
Duration: Instant (After 10 count)
Deities:
Orn
This spell may be used on any item. After an uninterrupted 10-count (interruptions disrupt and automatically dispel the spell's effect) the Caster gets to see all Arcane, Divine, and Talent effects on the item rated "Standard" or below in addition to Identifying any Magic, Holy or Bardic effects on the item. If any Effects rated higher than Standard are present on the item, the character is aware that there is further unidentifiable enchantments but is unaware of their Level, Quantity, Flavor or any other specific details. Plot MAY, at their discretion, choose to indicate a rough power level or quantity of the remaining enchantments (very powerful, only a few more enchantments, it's off the charts, etc).
Bane of Death
Delivery: Single
Duration: Debriefing
Deities:
Eraen, Fiera, Garguth, Isikil, Mordekai, Nedeis, Orn, Rend, Risirr, Silveen, Sond, The Twins, Veil
Character may throw one packet with the call "Holy Endurance"
Bane of Life
Delivery: Single
Duration: Debriefing
Deities:
Fiera, Isikil, Mordekai, Nedeis, Rend, Sond
Character may throw one packet with the call "Holy Smite"
*
Bane of Undead
Delivery: Rapid Fire
Duration: Instant
Deities:
Garguth
Character may throw one packet per level with the call "100 Special: Undead"
Banishment
Delivery: Single
Duration: Instant
Deities:
Cheris, Eraen, Fiera, Garguth, Isikil, Orn, Silveen, Sond, The Twins, Veil
Character may throw one packet with the call 'Holy Banish'.
*
Blast of Sond
Delivery: Single
Duration: Instant
Deities:
Sond
Character may throw one packet for "(10 x Level) Holy Light"
*
Blessing of Silveen
Delivery: Rapid Fire
Duration: Instant
Deities:
Silveen
Character may throw one packet per level with the call "Holy Revive (level)"
*
Capture
Delivery: Self
Duration: Debriefing
Deities:
Cheris
This ability allows the character to swing a blunt melee weapon for "Holy Net: Limb" once per level of the character, after which this ability goes away. This replaces the normal damage call of the weapon.
*
Cell Door
Delivery: Touch
Duration: Debriefing
Deities:
Cheris
Affects one portal, which may not be more than 10' X 10'. The character delineates the portal with gray tape. Anyone walking through the portal other than the Caster takes a "Holy Drain" effect. When Cell Door is cast, the caster decides which side of the door will act as the Cell. If one side of the door is outdoors, that side is never the Cell. At Debriefing, all characters currently affected by Drain within the Cell take another hit for "Holy Drain" before skill regen or the dispelling of the previous Drain take effect.
*
Clarity of Orn
Delivery: Touch
Duration: Debriefing
Deities:
This power grants its target the ability to accomplish 1 tagged action at a cost of 1 tag, regardless of normal tag cost, and regardless of whether or not the target could normally achieve the action. Once used, the ability goes away.
Complete Healing
Delivery: Single
Duration: Instant
Deities:
Cheris, Eraen, Fiera, Garguth, Orn, Risirr, Silveen, Sond, The Twins
Character may throw one packet with the call '1000 Holy Healing'
*
Corrupt Magic
Delivery: Touch
Duration: Debriefing
Deities:
Veil
Character counts as an 'initial caster' for the purposes of Barrier of Pain, Field of Protection, Grove of Eraen, Mordekai's Darkness, Veiled Gate, and Warding. This effect goes away at debriefing.
Divine Justice
Delivery: Self
Duration: Debriefing
Deities:
Cheris, Eraen, Fiera, Garguth, Isikil, Mordekai, Nedeis, Orn, Rend, Risirr, Silveen, Sond, The Twins, Veil
This ability allows the character to swing a blunt melee weapon for "Holy {Element}" once per level of the character, after which this ability goes away.
Divine Wrath
Delivery: Touch
Duration: Debriefing
Deities:
Cheris, Eraen, Fiera, Mordekai, Nedeis, Rend, Silveen, Sond
Target gains 25 HP and will inflict "Massive {Element}" damage with a blunt melee weapon. The bonus HP granted by this ability may extend beyond the maximum HP for the Target and is fully healable. If at any time they are affected by any Holy, Magic, or Bardic flavor, they will immediately be dropped to -1 and enter their bleedout phase (and as this knocks them unconscious it will also end this spell). This spell cannot be stacked with any other powers which grant additional hit points.
*
Eraen's Ensnarement
Delivery: Rapid Fire
Duration: Debriefing
Deities:
Eraen
Character may throw one packet per level with the call "Special Net: Full"
*
Fiera's Arrow
Delivery: Touch
Duration: Debriefing
Deities:
Fiera
Target's next shot with a ranged weapon inflicts +25 damage and is changed to "Holy Flame"
*
Fiera's Hammer
Delivery: Self
Duration: Debriefing
Deities:
Fiera
This ability allows the character to swing a blunt melee weapon for "Holy Flame" with an additional +(level of character) to damage once per level of the character, after which this ability goes away.
Gift of Life
Delivery: Single
Duration: Instant
Deities:
Eraen, Fiera, Garguth, Orn, Risirr, Silveen, Sond, The Twins
Character may throw one packet with the call "Holy Revive 0"
Greater Mass Healing
Delivery: Rapid Fire
Duration: Instant
Deities:
Cheris, Eraen, Fiera, Garguth, Isikil, Mordekai, Nedeis, Orn, Rend, Risirr, Silveen, Sond, The Twins, Veil
Character may throw one packet per level with the call "6 Holy Healing"
Greater Mass Rending
Delivery: Rapid Fire
Duration: Instant
Deities:
Cheris, Garguth, Isikil, Mordekai, Nedeis, Orn, Rend, Risirr, The Twins, Veil
Character may throw one packet per level with the call "6 Holy Rending"
*
Grove of Eraen
Delivery: Touch
Duration: Weekly
Deities:
Eraen
To create a grove, the character must set a white line on the ground between trees, none of which may be more than 5 feet apart. This area may not have a man-made structure larger than 5' in any dimension within it's boundries, and must form a closed space. One tree on the line is designated as the Sacred Tree. On the Guide Notes on the sacred tree the Grove of Eraen power must be marked, along with the names of the caster and any characters touching him/her at the time this spell is cast. These characters may pass the line at will. No other characters or effects may enter this area unless one of those listed in the Guide Notes lowers the barrier for 5 seconds by calling "Barrier Down 1, Barrier Down 2, Barrier Down 3, Barrier Down 4, Barrier Down 5" in a clear tone of voice, during which anything may cross the line. Characters leaving the area may cross at any time.
*
Isikil's Vengeance
Delivery: Touch
Duration: Debriefing
Deities:
Isikil
The next melee hit against Target will be nullified, with the target calling “Absorbed”. The next Melee strike Target makes after that hit will be made with the same call that was nullified. Example: Tobias swings '3 Basic' with their sword. He’s attacked by an undead swinging '5 Massive'. Tobias has Isikil's Vengeance cast on him. He gets hit by the undead and calls “Absorbed”. The next swing he makes will be for 5 Massive.
*
Isikil's Will
Delivery: Self
Duration: Debriefing
Deities:
Isikil
As long as character’s feet are not moved, character may call “Rebound” to all packet- and weapon-delivered calls. No skills are usable while this power is in effect. This power also acts as a "Net: Body" effect on the target for the duration of the power but can be cancelled at will by the caster, dispelling the rest of the power as well.
*
Martyrdom
Delivery: Touch
Duration: Debriefing
Deities:
The Twins
This spell confers an effect of "6 Holy Healing" on the Target each time they are hit by a weapon attack. This effect triggers a number of times equal to the Caster's level, and is not blocked by nor does it trigger any "dumb" defenses such as shields or rebounds. Target should make an effort to call "healed" after being hit by an attack which triggers this spell to let the attacker know the heal was activated. Note that this prayer, like all effects, is nullified on Target hitting 0 or less Hit Points, before it has a chance to trigger the Healing effect.
*
Mordekai's Darkness
Delivery: Touch
Duration: Weekly
Deities:
Mordekai
This prayer causes an area to inspire fear, and creates a space that no one may enter for the duration of the spell. This spell may not affect more than a 10' x 10' area, which must be deliniated with black tape at the casting of the spell. The tag for the spell is left, along with the caster's name, who is immune to the effect.
*
Paralyzing Fear
Delivery: Rapid Fire
Duration: Debriefing
Deities:
Mordekai
Character may throw five packets with the call "Holy Net: Full"
*
Propulsion
Delivery: Self
Duration: Debriefing
Deities:
Nedeis
Once Propulsion is cast, the caster does not need to keep his feet planted while casting Rapid Fire powers. If his feet move and more than a three-count passes between casting Rapid Fire Powers, the Rapid Fire Power is dropped. Propulsion ends at Debriefing, when the caster is reduced to Unconsciousness, or the first time the caster uses a power that is not a Rapid Fire Power.
*
Raise Graveyard
Delivery: Rapid Fire
Duration: Instant
Deities:
Rend
Character may throw one packet per level with the call "Holy Raise (level)"
*
Raise Minion
Delivery: Single
Duration: Instant
Deities:
Rend
Character may throw one packet with the call "Holy Raise (5 x level)"
Raise Undead
Delivery: Single
Duration: Instant
Deities:
Isikil, Nedeis, Rend, Risirr, Veil
Character may throw one packet with the call "Holy Raise 3"
Ravage
Delivery: Single
Duration: Instant
Deities:
Cheris, Isikil, Mordekai, Nedeis, Rend, Risirr, Veil
Character may throw one packet with the call "1000 Holy Rending"
*
Risirr's Armor
Delivery: Self
Duration: Debriefing
Deities:
Risirr
Character becomes immune to all ranged weapon attacks until struck by a melee weapon.
*
Risirr's Intangibility
Delivery: Self
Duration: Instant
Deities:
Risirr
For a 10-count period, the Character is granted immunity to all flavors except Ancient, Bardic, Holy, and Magic. During this time, they may not move their feet, use any skills, or affect the world around them in any way other than by standing in place.
*
Silveen's Restoration
Delivery: Single
Duration: Instant
Deities:
Silveen
Character may throw one packet with the call "Holy Revive 1000"
*
Study of Orn
Delivery: Touch
Duration: Debriefing
Deities:
Orn
This Power causes one room to become a haven for study. While inside of the Study of Orn the caster may, with a ten-count and by touch, cast "Holy Detect: All" This will reveal the flavor(s) of any effects on the target, but not their number, power, duration, or effect. This effect lasts until debriefing.
*
Swords to Plowshares
Delivery: Self
Duration: Debriefing
Deities:
The Twins
The next attack against the Caster will be nullified, with the target calling "Absorbed". The Caster may then use that attack against another source, calling "Healing" in place of the normal effect. Example: Tobias swings '3 Basic' with their sword. He’s attacked by an undead swinging '5 Massive'. Tobias has Swords to Plowshares cast on him. He gets hit by the undead and calls "Absorbed". The next swing he makes will be for "5 Massive Healing".
*
Typhoon
Delivery: Rapid Fire
Duration: Instant
Deities:
Nedeis
Character may throw one packet per level with the call "15 Holy Storm"
*
Veiled Weakness
Delivery: Single
Duration: Debriefing
Deities:
Veil
Character may throw one packet for "Holy Drain".
*
Ward Undead
Delivery: Touch
Duration: Weekly
Deities:
Garguth
This power creates a barrier that will do 5 x level of character in points of Holy damage to any undead that crosses its threshold. The area covered by this must clearly be marked, using a double yellow line on the ground and a double yellow line at its top. A doorway is suitable for these purposes, but must still have a separate yellow delineator, as this is a visible effect. The area covered by this may not exceed 10’ by 10’ per use of this power, however, at the time of use, other Clerics may add their own power to this barrier to add their damage and size to the barrier (a second caster could add an additional 10’ x 10’ for a total of 20’ x 10’, etc).
Warding
Delivery: Touch
Duration: Weekly
Deities:
Cheris, Eraen, Garguth, Mordekai, Orn, Silveen, The Twins, Veil
This power may be used on any enclosed room. One opening into this room is designated the Entryway. On the Guide Notes for that opening the Warding power must be marked, along with the names of the caster and any characters touching him/her at the time this spell is cast. These characters may enter through the Entryway at will. No other characters or effects may enter this area unless one of those listed in the Guide Notes lowers the Entryway for 5 seconds by calling “Entry Down 1, Entry Down 2, Entry Down 3, Entry Down 4, Entry Down 5” in a clear tone of voice, during which anything may cross through the entryway.
*
Wave of Sond
Delivery: Shotgun
Duration: Instant
Deities:
Sond
Character may throw five packets for "(5x level) Holy Light"
*
Workspace of Orn
Delivery: Touch
Duration: Debriefing
Deities:
This power causes one room to become a haven for work. When this power is used, the room must have it marked on its Guide Notes. Any technical skill used in this room has its tag cost reduced by 1. No tag cost may be reduced to less than one by this power. This power is stackable with Clarity of Orn.
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