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Scions Rulebook
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Not everyone uses weapons. In the world of Scions, many characters ARE weapons. From the arcane spells of the Mage to the divine intervention of the clerics to the performances of the Bards there exist many other paths to follow. Mystic skills allow characters to strengthen or heal their allies, weaken or injure their enemies and alter the worlds around them in ways their sword-bearing bretheren can barely comprehend.

Bards use their talents to bolster their patrons and weaken their enemies. Although their abilities are minimal on their own, the ability to push other characters further makes them invaluable.

Clerics call upon the powers of their god to do things other classes can't. Each deity grants their followers a different set of powers so there are rarely any two Clerics that are exactly the same. Although cleric Prayers are powerful, they lack the flexibility of the other mystic archtypes.

Mages summon the elements to do their bidding. It is uncommon for a mage to have mastery over more than one element, but the control they possess on their one element is unrivaled by any other characters.

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