Scions uses a Base-10 system with a standard metal system for monetary purposes. The three primary metals are (in order from least to greatest value): Copper, Silver, and Gold.
10 Copper = 1 Silver
10 Silver = 1 Gold
These are not the only forms of money, however; some races continue to use bigger, more valuable coins of their own, but these are uncommon among normal circumstances.
Merchants:
Scions Merchants can sell a variety of goods, but they are most commonly used for spell scrolls. Their standard pricing list is as follows:
Pay For is listed in Silver, Sell for is listed in Gold for your convenience
| Item: | Pay For: | Sell For: |
| Spell Scrolls |
Apprentice Spell Scrolls | 3 Silver | 1 Gold |
Journeyman Spell Scrolls | 5 Silver | 2 Gold |
Master Spell Scrolls | 8 Silver | 3 Gold |
| |
| Poisons |
Any Poison | 3 Silver per Tag | 1 Gold per Tag |
| |
| Weapons |
Simple Melee Weapon | 3 Silver | 1 Gold |
1-Handed Melee Weapon | 5 Silver | 2 Gold |
Projectile Weapon | 5 Silver | 2 Gold |
2-Handed Melee Weapon | 8 Silver | 3 Gold |
| |
| Armor |
Standard Armor (per 3 AR points) | 3 Silver | 1 Gold |
| |
| Traps |
Explosive Traps (per 5 points of damage) | 3 Silver | 1 Gold |
Poison Traps, Type I (per 5 points of damage) | 5 Silver | 2 Gold |
Stun Traps, Type I (per 5 points of damage) | 8 Silver | 3 Gold |
Corrosive Traps | 10 Silver | 4 Gold |
Stun Traps, Type II (per 5 points of damage) | 13 Silver | 5 Gold |
Poison Traps, Type II | 15 Silver | 6 Gold |
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