You shouldn't be seeing this because it's a b0t
 tr@p. Never click here.
Pathways Rulebook
YAGANet


[+]Absorb Ancient
This enchantment allows the character to call "Absorb" to all "Ancient" flavor attacks.
Absorb Ancient: Minor This enchantment allows the character to call "Absorb" to one "Ancient" flavor attack ever, after which the enchantment dissipates.

Absorb Ancient: Lesser This enchantment allows the character to call "Absorb" to one "Ancient" flavor attack per day.

Absorb Ancient: Greater This enchantment allows the character to call "Absorb" to all "Ancient" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 2x multiplier.

Absorb Ancient: Major This enchantment allows the character to call "Absorb" to all "Ancient" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

Absorb Ancient: Superior This enchantment allows the character to call "Absorb" to all "Ancient" flavor attacks. Once absorbed, the character may continue to use the absorbed effect until another appropriate attack is absorbed. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

[+]Absorb Brute
This enchantment allows the character to call "Absorb" to all "Massive" flavor attacks.
Absorb Brute: Minor This enchantment allows the character to call "Absorb" to one "Massive" flavor attack ever, after which the enchantment dissipates.

Absorb Brute: Lesser This enchantment allows the character to call "Absorb" to one "Massive" flavor attack per day.

Absorb Brute: Greater This enchantment allows the character to call "Absorb" to all "Massive" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 2x multiplier.

Absorb Brute: Major This enchantment allows the character to call "Absorb" to all "Massive" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

Absorb Brute: Superior This enchantment allows the character to call "Absorb" to all "Massive" flavor attacks. Once absorbed, the character may continue to use the absorbed effect until another appropriate attack is absorbed. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

[+]Absorb Dead
This enchantment allows the character to call "Absorb" to all "Discord" Effects.
Absorb Dead: Minor This enchantment allows the character to call "Absorb" to one "Discord" Effect ever, after which the enchantment dissipates.

Absorb Dead: Lesser This enchantment allows the character to call "Absorb" to one "Discord" Effect per day.

Absorb Dead: Greater This enchantment allows the character to call "Absorb" to all "Discord" Effects. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 2x multiplier.

Absorb Dead: Major This enchantment allows the character to call "Absorb" to all "Discord" Effects. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

Absorb Dead: Superior This enchantment allows the character to call "Absorb" to all "Discord" Effects. Once absorbed, the character may continue to use the absorbed effect until another appropriate attack is absorbed. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

[+]Absorb Magi
This enchantment allows the character to call "Absorb" to all "Magic" flavor attacks.
Absorb Magi: Minor This enchantment allows the character to call "Absorb" to one "Magic" flavor attack ever, after which the enchantment dissipates.

Absorb Magi: Lesser This enchantment allows the character to call "Absorb" to one "Magic" flavor attack per day.

Absorb Magi: Greater This enchantment allows the character to call "Absorb" to all "Magic" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 2x multiplier.

Absorb Magi: Major This enchantment allows the character to call "Absorb" to all "Magic" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

Absorb Magi: Superior This enchantment allows the character to call "Absorb" to all "Magic" flavor attacks. Once absorbed, the character may continue to use the absorbed effect until another appropriate attack is absorbed. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

[+]Absorb Muse
This enchantment allows the character to call "Absorb" to all "Harmonics" Effects.
Absorb Muse: Minor This enchantment allows the character to call "Absorb" to one "Harmonics" Effect ever, after which the enchantment dissipates.

Absorb Muse: Lesser This enchantment allows the character to call "Absorb" to one "Harmonics" Effect per day.

Absorb Muse: Greater This enchantment allows the character to call "Absorb" to all "Harmonics" Effects. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 2x multiplier.

Absorb Muse: Major This enchantment allows the character to call "Absorb" to all "Harmonics" Effects. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

Absorb Muse: Superior This enchantment allows the character to call "Absorb" to all "Harmonics" Effects. Once absorbed, the character may continue to use the absorbed effect until another appropriate attack is absorbed. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

[+]Absorb Mystic
This enchantment allows the character to call "Absorb" to all "Mystic" flavor attacks.
Absorb Mystic: Minor This enchantment allows the character to call "Absorb" to one "Mystic" flavor attack ever, after which the enchantment dissipates.

Absorb Mystic: Lesser This enchantment allows the character to call "Absorb" to one "Mystic" flavor attack per day.

Absorb Mystic: Greater This enchantment allows the character to call "Absorb" to all "Mystic" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 2x multiplier.

Absorb Mystic: Major This enchantment allows the character to call "Absorb" to all "Mystic" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

Absorb Mystic: Superior This enchantment allows the character to call "Absorb" to all "Mystic" flavor attacks. Once absorbed, the character may continue to use the absorbed effect until another appropriate attack is absorbed. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

[+]Absorb Rogue
This enchantment allows the character to call "Absorb" to all "Piercing" flavor attacks.
Absorb Rogue: Minor This enchantment allows the character to call "Absorb" to one "Piercing" flavor attack ever, after which the enchantment dissipates.

Absorb Rogue: Lesser This enchantment allows the character to call "Absorb" to one "Piercing" flavor attack per day.

Absorb Rogue: Greater This enchantment allows the character to call "Absorb" to all "Piercing" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 2x multiplier.

Absorb Rogue: Major This enchantment allows the character to call "Absorb" to all "Piercing" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

Absorb Rogue: Superior This enchantment allows the character to call "Absorb" to all "Piercing" flavor attacks. Once absorbed, the character may continue to use the absorbed effect until another appropriate attack is absorbed. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

[+]Absorb Snake
This enchantment allows the character to call "Absorb" to all "Chemical" flavor attacks.
Absorb Snake: Minor This enchantment allows the character to call "Absorb" to one "Chemical" flavor attack ever, after which the enchantment dissipates.

Absorb Snake: Lesser This enchantment allows the character to call "Absorb" to one "Chemical" flavor attack per day.

Absorb Snake: Greater This enchantment allows the character to call "Absorb" to all "Chemical" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 2x multiplier.

Absorb Snake: Major This enchantment allows the character to call "Absorb" to all "Chemical" flavor attacks. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

Absorb Snake: Superior This enchantment allows the character to call "Absorb" to all "Chemical" flavor attacks. Once absorbed, the character may continue to use the absorbed effect until another appropriate attack is absorbed. In addition, when an attack is Absorbed, the character may deal the damage back (if applicable) with an additional 5x multiplier.

[+]Ancient Mastery
This enchantment allows the character to use an additional 1.5x multiplier when using a "Ancient" flavor attack.
Ancient Mastery: Minor This enchantment allows the character to use an additional 1.5x multiplier when using a "Ancient" flavor attack once ever, after which the enchantment dissipates.

Ancient Mastery: Lesser This enchantment allows the character to use an additional 1.5x multiplier when using a "Ancient" flavor attack once per day.

Ancient Mastery: Greater This enchantment allows the character to use an additional 2x multiplier when using a "Ancient" flavor attack.

Ancient Mastery: Major This enchantment allows the character to use an additional 3x multiplier when using a "Ancient" flavor attack.

Ancient Mastery: Superior This enchantment allows the character to use an additional 5x multiplier when using a "Ancient" flavor attack.

[+]Arachnoid Barrier
This spell creates a Magic Barrier that lasts for one (1) year. This Barrier follows standard Barrier rules but only affects Arachnoids.
Arachnoid Barrier: Minor This spell creates a Magic Barrier that lasts until Debriefing. This Barrier follows standard Barrier rules but only affects Arachnoids.

Arachnoid Barrier: Lesser This spell creates a Magic Barrier that lasts for one (1) month. This Barrier follows standard Barrier rules but only affects Arachnoids.

Arachnoid Barrier: Greater This spell creates a Magic Barrier that lasts for ten (10) years. This Barrier follows standard Barrier rules but only affects Arachnoids.

Arachnoid Barrier: Major This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "100 Arachnoid" to any Arachnoid who touches it. This Barrier follows standard Barrier rules but only affects Arachnoids.

Arachnoid Barrier: Superior This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "1000 Arachnoid" to any Arachnoid who touches it. This Barrier follows standard Barrier rules but only affects Arachnoids.

[+]Arachnoid Reaver
This enchantment allows the character to swing for "Arachnoid" as a {type} flavor at-will.
Arachnoid Reaver: Minor This enchantment allows the character to swing for "Arachnoid" as a {type} flavor once ever, after which the enchantment dissipates.

Arachnoid Reaver: Lesser This enchantment allows the character to swing for "Arachnoid" as a {type} flavor once per day.

Arachnoid Reaver: Greater This enchantment allows the character to swing for "Arachnoid" as a {type} flavor, and also carries a damage multiplier of 1.5x.

Arachnoid Reaver: Major This enchantment allows the character to swing for "Arachnoid" as a {type} flavor, and also carries a damage multiplier of 2x.

Arachnoid Reaver: Superior This enchantment allows the character to swing for "Arachnoid" as a {type} flavor, and also carries a damage multiplier of 5x.

[+]Arachnoid Ward
This spell creates a Magic Ward that lasts for one (1) year. This Ward follows standard Ward rules but only affects Arachnoids.
Arachnoid Ward: Minor This spell creates a Magic Ward that lasts until Debriefing. This Ward follows standard Ward rules but only affects Arachnoids.

Arachnoid Ward: Lesser This spell creates a Magic Ward that lasts for one (1) month. This Ward follows standard Ward rules but only affects Arachnoids.

Arachnoid Ward: Greater This spell creates a Magic Ward that lasts for ten (10) years. This Ward follows standard Ward rules but only affects Arachnoids.

Arachnoid Ward: Major This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "100 Arachnoid" to any Arachnoid who touches it. This Ward follows standard Ward rules but only affects Arachnoids.

Arachnoid Ward: Superior This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "1000 Arachnoid" to any Arachnoid who touches it. This Ward follows standard Ward rules but only affects Arachnoids.

[+]Astral Barrier
This spell creates a Magic Barrier that lasts for one (1) year. This Barrier follows standard Barrier rules but only affects Astral creatures.
Astral Barrier: Minor This spell creates a Magic Barrier that lasts until Debriefing. This Barrier follows standard Barrier rules but only affects Astral creatures.

Astral Barrier: Lesser This spell creates a Magic Barrier that lasts for one (1) month. This Barrier follows standard Barrier rules but only affects Astral creatures.

Astral Barrier: Greater This spell creates a Magic Barrier that lasts for ten (10) years. This Barrier follows standard Barrier rules but only affects Astral creatures.

Astral Barrier: Major This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "100 Astral" to any Astral creature who touches it. This Barrier follows standard Barrier rules but only affects Astral creatures.

Astral Barrier: Superior This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "1000 Astral" to any Astral creature who touches it. This Barrier follows standard Barrier rules but only affects Astral creatures.

[+]Astral Reaver
This enchantment allows the character to swing for "Astral" as a {type} flavor at-will.
Astral Reaver: Minor This enchantment allows the character to swing for "Astral" as a {type} flavor once ever, after which the enchantment dissipates.

Astral Reaver: Lesser This enchantment allows the character to swing for "Astral" as a {type} flavor once per day.

Astral Reaver: Greater This enchantment allows the character to swing for "Astral" as a {type} flavor, and also carries a damage multiplier of 1.5x.

Astral Reaver: Major This enchantment allows the character to swing for "Astral" as a {type} flavor, and also carries a damage multiplier of 2x.

Astral Reaver: Superior This enchantment allows the character to swing for "Astral" as a {type} flavor, and also carries a damage multiplier of 5x.

[+]Astral Ward
This spell creates a Magic Ward that lasts for one (1) year. This Ward follows standard Ward rules but only affects Astral creatures.
Astral Ward: Minor This spell creates a Magic Ward that lasts until Debriefing. This Ward follows standard Ward rules but only affects Astral creatures.

Astral Ward: Lesser This spell creates a Magic Ward that lasts for one (1) month. This Ward follows standard Ward rules but only affects Astral creatures.

Astral Ward: Greater This spell creates a Magic Ward that lasts for ten (10) years. This Ward follows standard Ward rules but only affects Astral creatures.

Astral Ward: Major This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "100 Astral" to any Astral creature who touches it. This Ward follows standard Ward rules but only affects Astral creatures.

Astral Ward: Superior This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "1000 Astral" to any Astral creature who touches it. This Ward follows standard Ward rules but only affects Astral Creatures.

[+]Aura of Earth
This spell allows the character to add a "Earth" effect to their damage calls at-will.
Aura of Earth: Minor This spell allows the character to add an "Earth" effect to their damage call once ever, after which the enchantment dissipates.

Aura of Earth: Lesser This spell allows the character to add an "Earth" effect to their damage calls once per day.

Aura of Earth: Greater This spell allows the character to add an "Earth" effect to their damage calls at-will, and also carries a damage multiplier of 1.5x.

Aura of Earth: Major This spell allows the character to add an "Earth" effect to their damage calls at-will, and also carries a damage multiplier of 2x.

Aura of Earth: Superior This spell allows the character to add an "Earth" effect to their damage calls at-will, and also carries a damage multiplier of 5x.

[+]Aura of Flame
This spell allows the character to add a "Flame" effect to their damage calls at-will.
Aura of Flame: Minor This spell allows the character to add a "Flame" effect to their damage call once ever, after which the enchantment dissipates.

Aura of Flame: Lesser This spell allows the character to add a "Flame" effect to their damage calls once per day.

Aura of Flame: Greater This spell allows the character to add a "Flame" effect to their damage calls at-will, and also carries a damage multiplier of 1.5x.

Aura of Flame: Major This spell allows the character to add a "Flame" effect to their damage calls at-will, and also carries a damage multiplier of 2x.

Aura of Flame: Superior This spell allows the character to add a "Flame" effect to their damage calls at-will, and also carries a damage multiplier of 5x.

[+]Aura of Ice
This spell allows the character to add an "Ice" effect to their damage calls at-will.
Aura of Ice: Minor This spell allows the character to add an "Ice" effect to their damage call once ever, after which the enchantment dissipates.

Aura of Ice: Lesser This spell allows the character to add an "Ice" effect to their damage calls once per day.

Aura of Ice: Greater This spell allows the character to add an "Ice" effect to their damage calls at-will, and also carries a damage multiplier of 1.5x.

Aura of Ice: Major This spell allows the character to add an "Ice" effect to their damage calls at-will, and also carries a damage multiplier of 2x.

Aura of Ice: Superior This spell allows the character to add an "Ice" effect to their damage calls at-will, and also carries a damage multiplier of 5x.

[+]Aura of Wind
This spell allows the character to add a "Wind" effect to their damage calls at-will.
Aura of Wind: Minor This spell allows the character to add a "Wind" effect to their damage call once ever, after which the enchantment dissipates.

Aura of Wind: Lesser This spell allows the character to add a "Wind" effect to their damage calls once per day.

Aura of Wind: Greater This spell allows the character to add a "Wind" effect to their damage calls at-will, and also carries a damage multiplier of 1.5x.

Aura of Wind: Major This spell allows the character to add a "Wind" effect to their damage calls at-will, and also carries a damage multiplier of 2x.

Aura of Wind: Superior This spell allows the character to add a "Wind" effect to their damage calls at-will, and also carries a damage multiplier of 5x.

[+]Avian Barrier
This spell creates a Magic Barrier that lasts for one (1) year. This Barrier follows standard Barrier rules but only affects Avians.
Avian Barrier: Minor This spell creates a Magic Barrier that lasts until Debriefing. This Barrier follows standard Barrier rules but only affects Avians.

Avian Barrier: Lesser This spell creates a Magic Barrier that lasts for one (1) month. This Barrier follows standard Barrier rules but only affects Avians.

Avian Barrier: Greater This spell creates a Magic Barrier that lasts for ten (10) years. This Barrier follows standard Barrier rules but only affects Avians.

Avian Barrier: Major This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "100 Avian" to any Avian who touches it. This Barrier follows standard Barrier rules but only affects Avians.

Avian Barrier: Superior This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "1000 Avian" to any Avian who touches it. This Barrier follows standard Barrier rules but only affects Avians.

[+]Avian Reaver
This enchantment allows the character to swing for "Avian" as a {type} flavor at-will.
Avian Reaver: Minor This enchantment allows the character to swing for "Avian" as a {type} flavor once ever, after which the enchantment dissipates.

Avian Reaver: Lesser This enchantment allows the character to swing for "Avian" as a {type} flavor once per day.

Avian Reaver: Greater This enchantment allows the character to swing for "Avian" as a {type} flavor, and also carries a damage multiplier of 1.5x.

Avian Reaver: Major This enchantment allows the character to swing for "Avian" as a {type} flavor, and also carries a damage multiplier of 2x.

Avian Reaver: Superior This enchantment allows the character to swing for "Avian" as a {type} flavor, and also carries a damage multiplier of 5x.

[+]Avian Ward
This spell creates a Magic Ward that lasts for one (1) year. This Ward follows standard Ward rules but only affects Avians.
Avian Ward: Minor This spell creates a Magic Ward that lasts until Debriefing. This Ward follows standard Ward rules but only affects Avians.

Avian Ward: Lesser This spell creates a Magic Ward that lasts for one (1) month. This Ward follows standard Ward rules but only affects Avians.

Avian Ward: Greater This spell creates a Magic Ward that lasts for ten (10) years. This Ward follows standard Ward rules but only affects Avians.

Avian Ward: Major This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "100 Avian" to any Avian who touches it. This Ward follows standard Ward rules but only affects Avians.

Avian Ward: Superior This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "1000 Avian" to any Avian who touches it. This Ward follows standard Ward rules but only affects Avians.

[+]Battle Frenzy
At debriefing, an object enchanted with this spell gains a number of melee offensive tags equal to that of its owner. As long as the owner is in contact with the item, they may use the stored tags instead of their own. All tags not used before the next debriefing are discarded and unusable.
Battle Frenzy: Minor At debriefing, an object enchanted with this spell gains one melee offensive tag ever. Tag must be chosen from the tags available to Owner. As long as the owner is in contact with the item, they may use the stored tag instead of their own, after which the spell expires.

Battle Frenzy: Lesser At debriefing, an object enchanted with this spell gains a number of melee offensive tags equal to half that of its owner, rounded up. Owner may select which of their tags the weapon gains. As long as the owner is in contact with the item, they may use the stored tags instead of their own. All tags not used before the next debriefing are discarded and unusable.

Battle Frenzy: Greater At debriefing, an object enchanted with this spell gains a number of melee offensive tags equal to 1.5 times that of its owner. As long as the owner is in contact with the item, they may use the stored tags instead of their own. All tags not used before the next debriefing are discarded and unusable.

Battle Frenzy: Major At debriefing, an object enchanted with this spell gains a number of melee offensive tags equal to double that of its owner. As long as the owner is in contact with the item, they may use the stored tags instead of their own. All tags not used before the next debriefing are discarded and unusable.

Battle Frenzy: Superior At debriefing, an object enchanted with this spell gains a number of melee offensive tags equal to double that of its owner. As long as the owner is in contact with the item, they may use the stored tags instead of their own. When a tag is expended from the object, it does double the damage. All tags not used before the next debriefing are discarded and unusable.

Death Strike: Superior An object enchanted with this spell allows its possessor to multiply the damage of any and all Deadly Strikes by the amount of Melee Masteries they have purchased and changes the flavor to "Magic". Example: Having 5 Melee Masteries purchased changes the Deadly Strike damage to "5000 Magic", 6 purchases to "6000 Magic", etc.

[+]Bind Soul
This spell creates a Haven of Rebirth for the Target. After cloning, Target will always appear in the Circle, regardless of where they died, leaving any possessions behind. Target may not choose to clone in any other Haven, although Plot may require them to. This spell also counts as a Bind Soul for any other spells which require it.
Bind Soul: Minor This spell creates a Haven of Rebirth for the Target. After the Target's next cloning, the Target will appear in the Circle, regardless of where they died, leaving any possessions behind. Target may not choose to clone in any other Haven, although Plot may require them to. This spell is valid for one cloning ever, after which the spell dissipates. This spell also counts as a Bind Soul for any other spells which require it.

Bind Soul: Lesser This spell creates a Haven of Rebirth for the Target. After cloning, Target will always appear in the Circle, regardless of where they died, leaving any possessions behind. Target may not choose to clone in any other Haven, although Plot may require them to. This spell is valid for one cloning per day. This spell also counts as a Bind Soul for any other spells which require it.

Bind Soul: Greater This spell creates a Haven of Rebirth for the Target. After cloning, Target will always appear in the Circle, regardless of where they died. The Target's possessions are also brought with them on the first clone of each day. Successive clonings leave all possessions behind. Target may not choose to clone in any other Haven, although Plot may require them to. This spell also counts as a Bind Soul for any other spells which require it.

Bind Soul: Major This spell creates a Haven of Rebirth for the Target. After cloning, Target will always appear in the Circle, regardless of where they died. The Target's possessions are also brought with them. Target may not choose to clone in any other Haven, although Plot may require them to. This spell also counts as a Bind Soul for any other spells which require it.

Bind Soul: Superior This spell creates a Haven of Rebirth for the Target. After cloning, Target will always appear in the Circle, regardless of where they died. The Target's possessions are also brought with them. Target may not choose to clone in any other Haven, although Plot may require them to. Additionally, the Target may teleport at-will to the Circle. This spell also counts as a Bind Soul for any other spells which require it.

[+]Blade Focus
This enchantment grants the character 1.5x their Melee Masteries on all swings. These granted masteries may not be used in determining prerequisite satisfaction for additional skills such as Strikes.
Blade Focus: Minor This enchantment grants the character 1.5x their Melee Masteries on one swing ever, after which the enchantment dissipates. These granted masteries may not be used in determining prerequisite satisfaction for additional skills such as Strikes.

Blade Focus: Lesser This enchantment grants the character 1.5x their Melee Masteries on one swing per day. These granted masteries may not be used in determining prerequisite satisfaction for additional skills such as Strikes.

Blade Focus: Greater This enchantment grants the character 2x their Melee Masteries on all swings. These granted masteries may not be used in determining prerequisite satisfaction for additional skills such as Strikes.

Blade Focus: Major This enchantment grants the character 5x their Melee Masteries on all swings. These granted masteries may not be used in determining prerequisite satisfaction for additional skills such as Strikes.

Blade Focus: Superior This enchantment grants the character 5x their Melee Masteries on all swings. Additionally, the character may swing for "Massive". These granted masteries may not be used in determining prerequisite satisfaction for additional skills such as Strikes.

[+]Bonding
This item will bond to any appropriate item the Owner chooses, conferring it's powers to the item bound to.
Bonding: Minor This item will bond to any appropriate item the Owner chooses, conferring it's powers to the item bound to until the next debriefing, after which the spell expires.

Bonding: Lesser This item will bond to any appropriate item the Owner chooses, conferring it's powers to the item bound to for one month, after which the spell expires.

Bonding: Greater This item will bond to any appropriate item the Owner chooses, conferring it's powers to the item bound to. The item will also be Unbreakable as per the Unbreakable rules.

Bonding: Major This item will bond to any appropriate item the Owner chooses, conferring it's powers to the item bound to. The item will also rebound any Break effects targetted toward it, and thus be rendered Unbreakable as per the Unbreakable rules.

Bonding: Superior This item will bond to any appropriate item the Owner chooses, conferring it's powers to the item bound to, as well as double any other enchantments that are placed upon the same item.

[+]Brute Shielding
This enchantment allows the possessor to call "Shield" to any Massive-flavored calls.
Brute Shielding: Minor This enchantment allows the possessor to call "Shield" to a Massive-flavored call once ever.

Brute Shielding: Lesser This enchantment allows the possessor to call "Shield" to a Massive-flavored call once per day.

Brute Shielding: Greater This enchantment allows the possessor to call "Shield" to any Massive-flavored calls. The possessor may also call "Rebound" once per day.

Brute Shielding: Major This enchantment allows the possessor to call "Shield" or "Rebound" to any Massive-flavored calls.

Brute Shielding: Superior This enchantment allows the possessor to call "Shield" or "Rebound" to any Massive-flavored calls. The possessor may also call "Absorbed" once per day.

[+]Chain Mastery: Harmonics
This enchantment allows the character to use 1.5x packets with all Rapid Fire Harmonics powers.
Chain Mastery: Harmonics: Minor This enchantment allows the character to use 1.5x packets with one Rapid Fire Harmonics power, after which the enchantment dissipates.

Chain Mastery: Harmonics: Lesser This enchantment allows the character to use 1.5x packets with one Rapid Fire Harmonics power per day.

Chain Mastery: Harmonics: Greater This enchantment allows the character to use 2x packets with all Rapid Fire Harmonics powers.

Chain Mastery: Harmonics: Major This enchantment allows the character to use 5x packets with all Rapid Fire Harmonics powers.

Chain Mastery: Harmonics: Superior This enchantment allows the character to use an unlimited amount of packets with all Rapid Fire Harmonics powers until the character's feet move or the character takes damage.

[+]Chain Mastery: Projection
This enchantment allows the character to use 1.5x packets with all Rapid Fire Projection powers.
Chain Mastery: Projection: Minor This enchantment allows the character to use 1.5x packets with one Rapid Fire Projection power, after which the enchantment dissipates.

Chain Mastery: Projection: Lesser This enchantment allows the character to use 1.5x packets with one Rapid Fire Projection power per day.

Chain Mastery: Projection: Greater This enchantment allows the character to use 2x packets with all Rapid Fire Projection powers.

Chain Mastery: Projection: Major This enchantment allows the character to use 5x packets with all Rapid Fire Projection powers.

Chain Mastery: Projection: Superior This enchantment allows the character to use an unlimited amount of packets with all Rapid Fire Projection powers until the character's feet move or the character takes damage.

[+]Chain Mastery: Psionics
This enchantment allows the character to use 1.5x packets with all Rapid Fire Psionics powers.
Chain Mastery: Psionics: Minor This enchantment allows the character to use 1.5x packets with one Rapid Fire Psionic power, after which the enchantment dissipates.

Chain Mastery: Psionics: Lesser This enchantment allows the character to use 1.5x packets with one Rapid Fire Psionic power per day.

Chain Mastery: Psionics: Greater This enchantment allows the character to use 2x packets with all Rapid Fire Psionic powers.

Chain Mastery: Psionics: Major This enchantment allows the character to use 5x packets with all Rapid Fire Psionic powers.

Chain Mastery: Psionics: Superior This enchantment allows the character to use an unlimited amount of packets with all Rapid Fire Psionic powers until the character's feet move or the character takes damage.

[+]Channeling
This spell may target any weapon. The weapon may then be used to deliver mystic powers instead of a packet.
Channeling: Minor This spell may target any weapon. The weapon may then be used to deliver mystic powers instead of a packet once ever, after which the spell will expire.

Channeling: Lesser This spell may target any weapon. The weapon may then be used to deliver mystic powers instead of a packet once per day.

Channeling: Greater This spell may target any weapon. The weapon may then be used to deliver mystic powers instead of a packet. All powers channeled through the weapon are multiplied by an additional 1.5x multiplier.

Channeling: Major This spell may target any weapon. The weapon may then be used to deliver mystic powers instead of a packet. All powers channeled through the object are multiplied by an additional 2x multiplier.

Channeling: Superior This spell may target any weapon. The weapon may then be used to deliver mystic powers instead of a packet. All powers channeled through the object are multiplied by an additional 5x multiplier.

[+]Chemical Mastery
This enchantment allows the character to use an additional 1.5x multiplier when using a "Chemical" flavor attack.
Chemical Mastery: Minor This enchantment allows the character to use an additional 1.5x multiplier when using a "Chemical" flavor attack once ever, after which the enchantment dissipates.

Chemical Mastery: Lesser This enchantment allows the character to use an additional 1.5x multiplier when using a "Chemical" flavor attack once per day.

Chemical Mastery: Greater This enchantment allows the character to use an additional 2x multiplier when using a "Chemical" flavor attack.

Chemical Mastery: Major This enchantment allows the character to use an additional 3x multiplier when using a "Chemical" flavor attack.

Chemical Mastery: Superior This enchantment allows the character to use an additional 5x multiplier when using a "Chemical" flavor attack.

[+]Construct Barrier
This spell creates a Magic Barrier that lasts for one (1) year. This Barrier follows standard Barrier rules but only affects Constructs.
Construct Barrier: Minor This spell creates a Magic Barrier that lasts until Debriefing. This Barrier follows standard Barrier rules but only affects Constructs.

Construct Barrier: Lesser This spell creates a Magic Barrier that lasts for one (1) month. This Barrier follows standard Barrier rules but only affects Constructs.

Construct Barrier: Greater This spell creates a Magic Barrier that lasts for ten (10) years. This Barrier follows standard Barrier rules but only affects Constructs.

Construct Barrier: Major This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "100 Construct" to any Construct who touches it. This Barrier follows standard Barrier rules but only affects Constructs.

Construct Barrier: Superior This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "1000 Construct" to any Construct who touches it. This Barrier follows standard Barrier rules but only affects Constructs.

[+]Construct Reaver
This enchantment allows the character to swing for "Construct" as a {type} flavor at-will.
Construct Reaver: Minor This enchantment allows the character to swing for "Construct" as a {type} flavor once ever, after which the enchantment dissipates.

Construct Reaver: Lesser This enchantment allows the character to swing for "Construct" as a {type} flavor once per day.

Construct Reaver: Greater This enchantment allows the character to swing for "Construct" as a {type} flavor, and also carries a damage multiplier of 1.5x.

Construct Reaver: Major This enchantment allows the character to swing for "Construct" as a {type} flavor, and also carries a damage multiplier of 2x.

Construct Reaver: Superior This enchantment allows the character to swing for "Construct" as a {type} flavor, and also carries a damage multiplier of 5x.

[+]Construct Ward
This spell creates a Magic Ward that lasts for one (1) year. This Ward follows standard Ward rules but only affects Constructs.
Construct Ward: Minor This spell creates a Magic Ward that lasts until Debriefing. This Ward follows standard Ward rules but only affects Constructs.

Construct Ward: Lesser This spell creates a Magic Ward that lasts for one (1) month. This Ward follows standard Ward rules but only affects Constructs.

Construct Ward: Greater This spell creates a Magic Ward that lasts for ten (10) years. This Ward follows standard Ward rules but only affects Constructs.

Construct Ward: Major This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "100 Construct" to any Construct who touches it. This Ward follows standard Ward rules but only affects Constructs.

Construct Ward: Superior This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "1000 Construct" to any Construct who touches it. This Ward follows standard Ward rules but only affects Constructs.

[+]Dark Strike
At debriefing, an object enchanted with this spell gains a number of spy offensive tags equal to that of its owner. As long as the owner is in contact with the item, they may use the stored tags instead of their own. All tags not used before the next debriefing are discarded and unusable.
Dark Strike: Minor At debriefing, an object enchanted with this spell gains one spy offensive tag ever. Tag must be chosen from the tags available to Owner. As long as the owner is in contact with the item, they may use the stored tag instead of their own, after which the spell expires.

Dark Strike: Lesser At debriefing, an object enchanted with this spell gains a number of spy offensive tags equal to half that of its owner, rounded up. Owner may select which of their tags the weapon gains. As long as the owner is in contact with the item, they may use the stored tags instead of their own. All tags not used before the next debriefing are discarded and unusable.

Dark Strike: Greater At debriefing, an object enchanted with this spell gains a number of spy offensive tags equal to 1.5 times that of its owner. As long as the owner is in contact with the item, they may use the stored tags instead of their own. All tags not used before the next debriefing are discarded and unusable.

Dark Strike: Major At debriefing, an object enchanted with this spell gains a number of spy offensive tags equal to double that of its owner. As long as the owner is in contact with the item, they may use the stored tags instead of their own. All tags not used before the next debriefing are discarded and unusable.

Dark Strike: Superior At debriefing, an object enchanted with this spell gains a number of spy offensive tags equal to double that of its owner. As long as the owner is in contact with the item, they may use the stored tags instead of their own. When a tag is expended from the object, it does double the damage. All tags not used before the next debriefing are discarded and unusable.

[+]Death Shielding
This enchantment allows the possessor to call "Shield" to any Discord calls.
Death Shielding: Minor This enchantment allows the possessor to call "Shield" to a Discord call once ever.

Death Shielding: Lesser This enchantment allows the possessor to call "Shield" to a Discord call once per day.

Death Shielding: Greater This enchantment allows the possessor to call "Shield" to any Discord calls. The possessor may also call "Rebound" once per day.

Death Shielding: Major This enchantment allows the possessor to call "Shield" or "Rebound" to any Discord calls.

Death Shielding: Superior This enchantment allows the possessor to call "Shield" or "Rebound" to any Discord calls. The possessor may also call "Absorbed" once per day.

[+]Death Shot
An object enchanted with this spell allows its possessor to double the damage of any and all Deadly Shots, calling "2000 Basic" instead of "1000 Basic".
Death Shot: Minor An object enchanted with this spell allows its possessor to double the damage of one Deadly Shot ever, calling "2000 Basic" instead of "1000 Basic". After this ability is used, the enchantment dispels.

Death Shot: Lesser An object enchanted with this spell allows its possessor to double the damage of a Deadly Strike once per day, calling "2000 Basic" instead of "1000 Basic".

Death Shot: Greater An object enchanted with this spell allows its possessor to triple the damage of any and all Deadly Shots, calling "3000 Basic" instead of "1000 Basic".

Death Shot: Major An object enchanted with this spell allows its possessor to multiply the damage of any and all Deadly Shots by the amount of Ranged Masteries they have purchased. Example: Having 5 Ranged Masteries purchased changes the Deadly Strike damage to "5000 Basic", 6 to "6000 Basic", etc.

Death Shot: Superior An object enchanted with this spell allows its possessor to multiply the damage of any and all Deadly Shots by the amount of Ranged Masteries they have purchased and changes the flavor to "Magic". Example: Having 5 Ranged Masteries purchased changes the Deadly Shot damage to "5000 Magic", 6 purchases to "6000 Magic", etc.

[+]Death Strike
An object enchanted with this spell allows its possessor to double the damage of any and all Deadly Strikes, calling "2000 Basic" instead of "1000 Basic".
Death Strike: Minor An object enchanted with this spell allows its possessor to double the damage of one Deadly Strike ever, calling "2000 Basic" instead of "1000 Basic". After this ability is used, the enchantment dispels.

Death Strike: Lesser An object enchanted with this spell allows its possessor to double the damage of a Deadly Strike once per day, calling "2000 Basic" instead of "1000 Basic".

Death Strike: Greater An object enchanted with this spell allows its possessor to triple the damage of any and all Deadly Strikes, calling "3000 Basic" instead of "1000 Basic".

Death Strike: Major An object enchanted with this spell allows its possessor to multiply the damage of any and all Deadly Strikes by the amount of Melee Masteries they have purchased. Example: Having 5 Melee Masteries purchased changes the Deadly Strike damage to "5000 Basic", 6 to "6000 Basic", etc.

[+]Demonic Barrier
This spell creates a Magic Barrier that lasts for one (1) year. This Barrier follows standard Barrier rules but only affects Demonic creatures.
Demonic Barrier: Minor This spell creates a Magic Barrier that lasts until Debriefing. This Barrier follows standard Barrier rules but only affects Demonic creatures.

Demonic Barrier: Lesser This spell creates a Magic Barrier that lasts for one (1) month. This Barrier follows standard Barrier rules but only affects Demonic creatures.

Demonic Barrier: Greater This spell creates a Magic Barrier that lasts for ten (10) years. This Barrier follows standard Barrier rules but only affects Demonic creatures.

Demonic Barrier: Major This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "100 Demonic" to any Demonic creature who touches it. This Barrier follows standard Barrier rules but only affects Demonic creatures.

Demonic Barrier: Superior This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "1000 Demonic" to any Demonic creature who touches it. This Barrier follows standard Barrier rules but only affects Demonic creatures.

[+]Demonic Reaver
This enchantment allows the character to swing for "Demonic" as a {type} flavor at-will.
Demonic Reaver: Minor This enchantment allows the character to swing for "Demonic" as a {type} flavor once ever, after which the enchantment dissipates.

Demonic Reaver: Lesser This enchantment allows the character to swing for "Demonic" as a {type} flavor once per day.

Demonic Reaver: Greater This enchantment allows the character to swing for "Demonic" as a {type} flavor, and also carries a damage multiplier of 1.5x.

Demonic Reaver: Major This enchantment allows the character to swing for "Demonic" as a {type} flavor, and also carries a damage multiplier of 2x.

Demonic Reaver: Superior This enchantment allows the character to swing for "Demonic" as a {type} flavor, and also carries a damage multiplier of 5x.

[+]Demonic Ward
This spell creates a Magic Ward that lasts for one (1) year. This Ward follows standard Ward rules but only affects Demonic creatures.
Demonic Ward: Minor This spell creates a Magic Ward that lasts until Debriefing. This Ward follows standard Ward rules but only affects Demonic creatures.

Demonic Ward: Lesser This spell creates a Magic Ward that lasts for one (1) month. This Ward follows standard Ward rules but only affects Demonic creatures.

Demonic Ward: Greater This spell creates a Magic Ward that lasts for ten (10) years. This Ward follows standard Ward rules but only affects Demonic creatures.

Demonic Ward: Major This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "100 Demonic" to any Demonic creature who touches it. This Ward follows standard Ward rules but only affects Demonic creatures.

Demonic Ward: Superior This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "1000 Demonic" to any Demonic creature who touches it. This Ward follows standard Ward rules but only affects Demonic creatures.

[+]Dimensional Barrier
This spell creates a Magic Barrier that lasts for one (1) year. This Barrier follows standard Barrier rules but only affects Dimensional creatures.
Dimensional Barrier: Minor This spell creates a Magic Barrier that lasts until Debriefing. This Barrier follows standard Barrier rules but only affects Dimensional creatures.

Dimensional Barrier: Lesser This spell creates a Magic Barrier that lasts for one (1) month. This Barrier follows standard Barrier rules but only affects Dimensional creatures.

Dimensional Barrier: Greater This spell creates a Magic Barrier that lasts for ten (10) years. This Barrier follows standard Barrier rules but only affects Dimensional creatures.

Dimensional Barrier: Major This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "100 Dimensional" to any Dimensional creature who touches it. This Barrier follows standard Barrier rules but only affects Dimensional creatures.

Dimensional Barrier: Superior This spell creates a Magic Barrier that lasts for ten (10) years. Additionally, the Barrier does "1000 Dimensional" to any Dimensional creature who touches it. This Barrier follows standard Barrier rules but only affects Dimensional creatures.

[+]Dimensional Reaver
This enchantment allows the character to swing for "Dimensional" as a {type} flavor at-will.
Dimensional Reaver: Minor This enchantment allows the character to swing for "Dimensional" as a {type} flavor once ever, after which the enchantment dissipates.

Dimensional Reaver: Lesser This enchantment allows the character to swing for "Dimensional" as a {type} flavor once per day.

Dimensional Reaver: Greater This enchantment allows the character to swing for "Dimensional" as a {type} flavor, and also carries a damage multiplier of 1.5x.

Dimensional Reaver: Major This enchantment allows the character to swing for "Dimensional" as a {type} flavor, and also carries a damage multiplier of 2x.

Dimensional Reaver: Superior This enchantment allows the character to swing for "Dimensional" as a {type} flavor, and also carries a damage multiplier of 5x.

[+]Dimensional Ward
This spell creates a Magic Ward that lasts for one (1) year. This Ward follows standard Ward rules but only affects Dimensional creatures.
Dimensional Ward: Minor This spell creates a Magic Ward that lasts until Debriefing. This Ward follows standard Ward rules but only affects Dimensional creatures.

Dimensional Ward: Lesser This spell creates a Magic Ward that lasts for one (1) month. This Ward follows standard Ward rules but only affects Dimensional creatures.

Dimensional Ward: Greater This spell creates a Magic Ward that lasts for ten (10) years. This Ward follows standard Ward rules but only affects Dimensional creatures.

Dimensional Ward: Major This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "100 Dimensional" to any Dimensional creature who touches it. This Ward follows standard Ward rules but only affects Dimensional creatures.

Dimensional Ward: Superior This spell creates a Magic Ward that lasts for ten (10) years. Additionally, the Ward does "1000 Dimensional" to any Dimensional creature who touches it. This Ward follows standard Ward rules but only affects Dimensional creatures.

[+]Dispel Magic
This spell, as the name implies, will dispel all Magic effects on a target. Note that some spells are immune to this spell and thus are not removed during the casting of this spell.
[+]Enchantment of the Ancient
This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Ancient" in place of any other flavor. This ability is selective.
Enchantment of the Ancient: Minor This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Ancient" in place of any other flavor once ever, after which the spell expires. This ability is selective.

Enchantment of the Ancient: Lesser This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Ancient" in place of any other flavor once per day. This ability is selective.

Enchantment of the Ancient: Greater This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Ancient" in place of any other flavor. When the "Ancient" flavor is used, it also multiplies damage calls by 1.5x. This ability is selective.

Enchantment of the Ancient: Major This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Ancient" in place of any other flavor. When the "Ancient" flavor is used, it also multiplies damage calls by 2x. This ability is selective.

Enchantment of the Ancient: Superior This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Ancient" in place of any other flavor. When the "Ancient" flavor is used, it also multiplies damage calls by 5x. This ability is selective.

[+]Enchantment of the Brute
This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Massive" in place of any other flavor. This ability is selective.
Enchantment of the Brute: Minor This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Massive" in place of any other flavor once ever, after which the spell expires. This ability is selective.

Enchantment of the Brute: Lesser This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Massive" in place of any other flavor once per day. This ability is selective.

Enchantment of the Brute: Greater This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Massive" in place of any other flavor. When the "Massive" flavor is used, it also multiplies damage calls by 1.5x. This ability is selective.

Enchantment of the Brute: Major This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Massive" in place of any other flavor. When the "Massive" flavor is used, it also multiplies damage calls by 2x. This ability is selective.

Enchantment of the Brute: Superior This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Massive" in place of any other flavor. When the "Massive" flavor is used, it also multiplies damage calls by 5x. This ability is selective.

[+]Enchantment of the Dead
This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. If the Mystic flavor is activated, the item must also carry a "Discord" effect. This ability is selective.
Enchantment of the Dead: Minor This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor once ever, after which the spell expires. If the Mystic flavor is activated, the item must also carry a "Discord" effect. This ability is selective.

Enchantment of the Dead: Lesser This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor once per day. If the Mystic flavor is activated, the item must also carry a "Discord" effect. This ability is selective.

Enchantment of the Dead: Greater This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. If the Mystic flavor is activated, the item must also carry a "Discord" effect. When the "Mystic" flavor is used, it also multiplies damage calls by 1.5x. This ability is selective.

Enchantment of the Dead: Major This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. If the Mystic flavor is activated, the item must also carry a "Discord" effect. When the "Mystic" flavor is used, it also multiplies damage calls by 2x. This ability is selective.

Enchantment of the Dead: Superior This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. If the Mystic flavor is activated, the item must also carry a "Discord" effect. When the "Mystic" flavor is used, it also multiplies damage calls by 5x. This ability is selective.

[+]Enchantment of the Magi
This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Magic" in place of any other flavor. This ability is selective.
Enchantment of the Magi: Minor This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Magic" in place of any other flavor once ever, after which the spell expires. This ability is selective.

Enchantment of the Magi: Lesser This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Magic" in place of any other flavor once per day. This ability is selective.

Enchantment of the Magi: Greater This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Magic" in place of any other flavor. When the "Magic" flavor is used, it also multiplies damage calls by 1.5x. This ability is selective.

Enchantment of the Magi: Major This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Magic" in place of any other flavor. When the "Magic" flavor is used, it also multiplies damage calls by 2x. This ability is selective.

Enchantment of the Magi: Superior This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Magic" in place of any other flavor. When the "Magic" flavor is used, it also multiplies damage calls by 5x. This ability is selective.

[+]Enchantment of the Muse
This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. If the Mystic flavor is activated, the item must also carry a "Harmonics" effect. This ability is selective.
Enchantment of the Muse: Minor This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor once ever, after which the spell expires. If the Mystic flavor is activated, the item must also carry a "Harmonics" effect. This ability is selective.

Enchantment of the Muse: Lesser This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor once per day. If the Mystic flavor is activated, the item must also carry a "Harmonics" effect. This ability is selective.

Enchantment of the Muse: Greater This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. If the Mystic flavor is activated, the item must also carry a "Harmonics" effect. When the "Mystic" flavor is used, it also multiplies damage calls by 1.5x. This ability is selective.

Enchantment of the Muse: Major This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. If the Mystic flavor is activated, the item must also carry a "Harmonics" effect. When the "Mystic" flavor is used, it also multiplies damage calls by 2x. This ability is selective.

Enchantment of the Muse: Superior This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. If the Mystic flavor is activated, the item must also carry a "Harmonics" effect. When the "Mystic" flavor is used, it also multiplies damage calls by 5x. This ability is selective.

[+]Enchantment of the Mystic
This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. This ability is selective.
Enchantment of the Mystic: Minor This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor once ever, after which the spell expires. This ability is selective.

Enchantment of the Mystic: Lesser This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor once per day. This ability is selective.

Enchantment of the Mystic: Greater This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. When the "Mystic" flavor is used, it also multiplies damage calls by 1.5x. This ability is selective.

Enchantment of the Mystic: Major This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. When the "Mystic" flavor is used, it also multiplies damage calls by 2x. This ability is selective.

Enchantment of the Mystic: Superior This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Mystic" in place of any other flavor. When the "Mystic" flavor is used, it also multiplies damage calls by 5x. This ability is selective.

[+]Enchantment of the Rogue
This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Piercing" in place of any other flavor. This ability is selective.
Enchantment of the Rogue: Minor This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Rogue" in place of any other flavor once ever, after which the spell expires. This ability is selective.

Enchantment of the Rogue: Lesser This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Piercing" in place of any other flavor once per day. This ability is selective.

Enchantment of the Rogue: Greater This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Piercing" in place of any other flavor. When the "Piercing" flavor is used, it also multiplies damage calls by 1.5x. This ability is selective.

Enchantment of the Rogue: Major This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Piercing" in place of any other flavor. When the "Piercing" flavor is used, it also multiplies damage calls by 2x. This ability is selective.

Enchantment of the Rogue: Superior This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Piercing" in place of any other flavor. When the "Piercing" flavor is used, it also multiplies damage calls by 5x. This ability is selective.

[+]Enchantment of the Snake
This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Chemical" in place of any other flavor. This ability is selective.
Enchantment of the Snake: Minor This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Chemical" in place of any other flavor once ever, after which the spell expires. This ability is selective.

Enchantment of the Snake: Lesser This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Chemical" in place of any other flavor once per day. This ability is selective.

Enchantment of the Snake: Greater This spell may only be used to target a Weapon or other item capable of inflicting damage. An object enchanted with this spell will allow the character to change the flavor of a melee or ranged attack to "Chemical" in place of any other flavor. When the "Chemical" flavor is used, it also multiplies damage calls by 1.5x. This ability is selective.

Enchantment of the Snake: Major Th