'X' means the damage and/or effect is taken in that scenario. No effects are taken when armor reduces the damage. 'O' means the damage and/or effect is prevented.
| Ancient | Basic | Chemical | Magic | Massive | Mystic | Piercing | Pummel* | {type} |
| Hit on body or possessions | X | X | X | X | X | X | X | X | X |
| Hit on weapons | O | O | O | X | X | X | O | O | X |
| Hit on shield | O | O | O | X | X | X | X | O | X |
| Reduced by armor | X | X | X | X | X | X | O | X | X |
* = HP is never reduced below 0
Basic: This is the base damage done by most standard weapons. Basic attacks are blockable by most weapons and shields and may also be reduced by the presence of Armor.
Pummel: Similar to Basic, this damage is commonly found on melee weapons at the discretion of the wielder. Ranged weapons are typically unable to do pummel damage unless the attacker has special skills or items that allow it. Unlike all other forms of damage, a character can never be reduced to below zero hitpoints using a pummel attack. In all other ways Pummel damage is the same as Basic.
Piercing: Fundamentally equal to Basic, except that it is rarely able to use without the presence of certain skills. The only differences between Piercing and Basic attacks are that a piercing attack is unable to be blocked by a shield nor is it reduced by the presence of Armor. Piercing attacks that strike a held weapon are still blocked.
Chemical: Chemical attacks are traditionally only utilized by characters with access to Chemistry items or NPCs. For combat purposes, a chemical strike is the exact same as a Basic attack except that there are a different set of defenses available for chemical attacks. Also, many creatures such as Undead are immune to chemistry, and races such as the Furries possess some measure of resistance to chemical attacks.
Magic: Magic attacks are rarely made with weapons and are primarily delivered through packets or rituals. A magic attack is one of the few that can still damage a target through their weapons, shields or even a "garb" hit. Very few resistances to Magic exist, and these typically are limited to a small number of uses. Magic attacks typically do more damage than a suit of armor can protect from but in the rare instances an AR is higher than the amount of damage it is reduced as normal.
Mystic: Mystic attacks are rarely made with weapons and are primarily delivered through packets. A mystic attack is one of the few that can still damage a target through their weapons, shields or even a "garb" hit. Like Chemical attacks, a wide assortment of immunities and resistances to Mystic exist. Mystic attacks typically do more damage than a suit of armor can protect from but in the rare instances an AR is higher than the amount of damage it is reduced as normal.
Massive: Massive damage typically represents damage delivered with so much force that it would simply knock aside a weapon or shield used to block it. Obviously for safety reasons swings such as this cannot be used, so the flavor "Massive" is used instead. Massive attacks, like Mystic, take effect even when the strike hits a weapon or shield, although they may still be reduced by armor. Very few defenses from Massive strikes exist.
Ancient: Ancient attacks are functionally identical to Basic and have similar delivery methods. Typically Ancient strikes are used to affect creatures who have some measure of immunity to Basic attacks.
{Type}: {Type} attacks only affect characters fitting the description in {type}, such as Humanoid, Undead, etc. Any target hit by a {type} attack other than the one mentioned, such as an Undead attack hitting a normal character, is met with the call "immune" and has no effect on the target. {Type} attacks also damage their target even if blocked by a weapon or shield, although they may be reduced by armor. Very few resistances against the {type} flavor exist, although resistances to specific Effects carried through a Special attack may still work as normal.
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