Engineering enables a character to produce various items in their "Workshop". For game purposes, the workshop is a quiet workspace that the player goes to prior to debriefing. A character may also "wander off" to gain access to their workshop at plot discretion.
Designing an item involves using materials to produce new, lasting, objects. Production costs are 1 Green per tag used. Using a lab allows a 1 tag reduction in tag cost. Using a useless item of the appropriate type reduces tag cost by 1 tag. At no time may tag cost be reduced below one tag, however, if tag cost *would* have been reduced below 1 tag, then two items of the appropriate type are created as a result of the character's efforts.
For each purchase of this skill, a character gains a number of Engineering tags. These tags may be expended in any combination on the tasks listed below or on other tasks at Plot Discretion.
Purchasing this skill multiple times results in multiple uses of the skill. For the first three purchases of this skill, the character receives one tag per level. If a character purchases at least four levels of this skill, he gains two uses per level of skill. For seven purchases, the character gains three tags per level. This pattern repeats until the character has purchased the skill at least thirteen levels of the skill, after which they gain five tags per level regardless of how many purchases of the skill have been made.
(C) – Create Item
(R) – Repair Item
(O) – Operate Item, no currency requirement
Simple Tool (C1) (R1)
Allows for the creation or repair of one simple tool (hammer, mop, saw, etc.)
Simple Lock (Cx)
Allows for the creation or repair of one simple lock. Removal requires one tag of pick locks/tag spent. Maximum 5 tags. Phys-Rep: 25 cent vending machine toy lock, or similar
Modify Electronic Lock (O1)
Allows one to add or subtract key cards, codes, or persons from a lock which one has moderator access to.
Create Battery (C1) (R1)
Allows for the powering of one electronic device.
Simple Device (C2) (R1)
Allows for the creation or repair of one simple device. (toaster, radio, etc.) Device requires a power source.
Complex Device (C6) (R3)
Allows for the creation or repair of one complex device. (microwave oven, vacuum cleaner, etc.) Device requires a power source.
Create Scientific Device (C8) (R4)
Allows for the creation or repair of one scientific device. May require a power source. Some examples follow:
- Centrifuge - Allows for the separation of two mixed chemicals after a ten-count.
- Cooling Chamber - Renders chemicals inactive while inside chamber. Requires a power source.
- Microscope - Allows for magnification of up to 2000x.
Complex Lock (Cx2) (Rx)
Allows for the creation or repair of one complex lock. Removal requires one tag of pick locks/tag spent. Maximum 20 tags. Phys-Rep: Any non-electronic key lock.
Tumbler Lock (C5) (R5)
Allows for the creation of one tumbler lock. Removal requires 10 tags of pick locks, encrypt/decrypt, or any combination thereof. Phys-Rep: 1 tumbler lock.
Card Lock (C7) (R7)
Allows for the creation or repair of one electronic lock. The user must swipe key card to access lock. A card lock begins with a natural encryption rating of 1, holds a maximum encryption of 14. 1 card +1 per extra tag spent gives moderator access, with double the normal encryption rating. Creates up to 14 key cards, plus 2 per extra tag spent. Must be set at a specific door/portal/opening. Must be set to either open or close in the event of breaking or power failure. Must have access to a power source and cannot be moved from door short of repair.
Code Lock (C10) (R10)
Allows for the creation or repair of one electronic lock. The user must enter access code of up to 5 digits. A code lock begins with a natural encryption rating of 2, holds a maximum encryption of 20. 1 code gives moderator access, with double the normal encryption rating. Must be set at a specific door/portal/opening. Must be set to either open or close in the event of breaking or power failure. Must have access to a power source and cannot be moved from door short of repair.
Fingerprint Lock (C13) (R13)
Allows for the creation or repair of one electronic lock. The user must present fingerprint, which takes a 3-count. A fingerprint lock begins with a natural encryption rating of 3, holds a maximum encryption of 26. 1 print +1 per extra tag spent has moderator access, with double the normal encryption rating. Stores up to 26 fingerprints +2 per extra tag spent. Must be set at a specific door/portal/opening. Must be set to either open or close in the event of breaking or power failure. Must have access to a power source and cannot be moved from door short of repair.
Retinal Lock (C15) (R15)
Allows for the creation or repair of one electronic lock. The user must present retinal pattern, which takes a 5-count. A retinal lock begins with a natural encryption rating of 4, holds a maximum encryption of 30. 1 retinal pattern +1 per extra tag spent gives moderator access, with double the normal encryption rating. Stores up to 30 retinal patterns, plus 2 per extra tag spent. Must be set at a specific door/portal/openning. Must be set to either open or close in the event of breaking or power failure. Must have access to a power source and cannot be moved from door short of repair.
Biometric Lock (C20) (R20)
Allows for the creation or repair of one electronic lock. The user must hold a living DNA sample (typically skin) up to the scanner for a 10-count. A biometric lock begins with a natural encryption rating of 5, holds a maximum encryption of 40. 1 card/extra tag spent gives moderator access, with double the normal encryption rating. Stores up to 40 DNA patterns, plus 2 per extra tag spent. Must be set at a specific door/portal/openning. Must be set to either open or close in the event of breaking or power failure. Must have access to a power source and cannot be moved from door short of repair.
Computers (Cx) (R5)
Allows for the creation or repair of one computer. Computer has an CP rating equal to the number of tags spent, minimum of ten, maximum of 100. CP stands for Computing Power, and is the equivalent of a modern computer rating in gigahertz. A CP of 10 would run most programs required by a "normal" user - ie. word processing, internet, etc. A CP of 100, in contrast, would be a NASA supercomputer. Can be a laptop or desktop computer.
PDA (Cx) (R5)
Allows for the creation of one PDA. PDA has an mp rating equal to 1/5th the number of tags spent, minimum of 2, maximum of 20. PDAs have a minimum size of a wristwatch.
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