You shouldn't be seeing this because it's a b0t
 tr@p. Never click here.
Pathways Rulebook
YAGANet


“Hold on one sec, just got to get this screw in. Do you know how hard it is to repair a plasma gun on short notice? There, that should last you for a few months at least. Come back if you need a longer-term replacement. What could rip through metal like that? Did it have some sort of special claws or something? Oh, I see. Too bad, might be able to fashion them into a good tool if they were of extremely strong material. Would certainly make my work easier. Your car? Talk to Jarin, the burgunn who lives two blocks down. He’s a mechanic, not me. I just fix electrical and plasma powered systems. Hey, when you go back to those ruins, bring back any electrical devices you get, okay? It may be salvageable, and sometimes the technology in those ruins is pretty potent stuff. I will give you top dollar for it, just ask anyone in town.”
-Keril, Terran Repairman

Members of the Engineer class are primarily skilled in the technical arts. Most are proficient in Ranged Weaponry, and a surprising number have mystic talents. Members of this class form the majority of the population, in any field that requires labor or technical knowledge, from dockworkers to mechanics to scientists.

Engineers don’t often travel, unless it is to get from one job site to another. But some have taken to exploring to find more advanced and obscure knowledge of their respective crafts.

Discuss this Rulebook Page or Report Errors
Scions and all other information on this site is property of YAGA
View Printer-Friendly version