Focused Actions require the character to spend a designated period of time concentrating in order to perform a task. Any interruptions during this time which require the character to stop working (such as combat or performing another skill) will require the user to start over again from scratch. Only skills which do not require movement (such as gambler's luck) may be used during this time without resetting the concentration period
Charging Fee
All weapons have a Charging Fee that is paid during debriefing. This allows the character unlimited ammo for the weapon for the day, unless another effect "drains" the weapon. The amount is as follows:
Primitive Projectile - 1 red per weapon
Pistols - 2 Reds per weapon
Rifles - 3 Reds per weapon
Heavy - 5 Reds per weapon
A single tag of Jury Rig or Weapon Design may be traded in instead of paying this fee (Per Weapon)