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Pathways LORE Compendium
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Comparative Religion

Burgunn: Burgunn don’t have an actual religion. Indeed, their culture is virtually defined by their adamant refusal to acknowledge anything without a strong scientific basis. This is perhaps why their views on magic are so rigid – disbelief is so firmly ingrained in their culture that the proof of magic and religion could actually shatter the entire culture of the race. Burgunn do generally believe in an afterlife however. They also tend to exhibit a certain degree of ancestor worship, calling upon the spirits of their forefathers to look upon a battlefield and judge the fallen. Successful Burgunn (those who bring pride and honor to their House) pass through Judgment into a final restive plane. However, they rarely if ever call upon their ancestors except to see a great source of pride or to judge the fallen. Few Burgunn actually believe in the existence of the afterlife, attributing it to something of a pleasant bedtime story – this is generally the case in more “science” oriented Houses. The more martial houses tend to not only believe in the existence of the afterlife but are firmly convinced that their notable fallen are amongst the ruling caste of the afterlife.

Furries: Although every Furry tribe is different, the majority have a deep spiritual nature. Few Furries acknowledge the existence of any gods, although most tribes believe that spirits inhabit every facet of nature, from the trees to the wind to the water to the animals. For this reason, most are hesitant to take a life unless their own is threatened or for food, and if something is killed for food, every effort is maintained to kill as little as possible. Most Furries also have a high respect for the dead, and perform elaborate burial rites ensuring that the spirit of the fallen finds an acceptable new host. Reincarnation is a common theme amongst furry tribes. Some of the more cannibalistic tribes take this to an entirely different level, feeling that they can gain some measure of knowledge, power or skill by eating parts of the dead. Hearts and brains are the most commonly desired organs, although specific animals or prey have other desired organs.

Mutants: Mutants have no standard religion. Most of them either revere Rio as a god or at very least admire him as the patriarch of their species, although even this takes several different forms. Some have taken to follow the Rinn gods, with most worshipping Rend or one of the smaller gods. Very few worship any god that doesn’t support necromancy, so Rend, Isikil and Veil tend to be the ones followed. While Mordecai would seem to be an ideal fit, he scares most mutants too much for them to follow him. A few mutants worship the One God of the Terrans, but this is very uncommon.

Orks: Orks have not developed any form of organized religion. They follow a shaman who leads the spiritual well-being of the tribe, but as a general rule, the shaman and/or warlord of the tribe are themselves revered as a type of god. Tribes with significant exposure to other cultures will frequently take on some of that culture’s religious beliefs, but even this is rare. As a general rule, Orks don’t live long enough to get worried about any kind of afterlife.

Rinn: The Rinn have an extremely extensive pantheon of gods that they follow. As polytheists, they have no set religion, but a collection of religions that are considered acceptable to those around them and they can frequently be found praying to whatever god or goddess is suitable in the given situation. This is not usually considered blasphemy, since it would be foolish to pray to Fiera for safe ocean passage when one could invoke the blessing of Orn. Most Rinn within a Clan follow the same god, although differences do occur. As would be expected, the warriors tend to follow gods such as Fiera, Sond and Isikil, while the scholarly tend towards Orn, Silveen and Veil. A very small number of Rinn follow the “evil” gods, and a surprising number follow the more neutral ones, although the most vocal Rinn are usually the ones who follow the good gods, Sond and Fiera in particular. Those two gods are generally thought of by outsiders as the gods the majority follow, although in reality followers of Eraen, Silveen and Orn are generally those in the majority. Although only a handful of gods are notable enough to be mentioned in most basic studies, the actual full pantheon of the Rinn consists of no less than 300 gods – although most of them are so minor that few, if any, Rinn actually worship them unless there is a specific need. The Rinn who first started exploring the galaxy through the Pathways brought their religion with them, and now it is practiced by several hundred different species.

Technoids: Unlike most races who struggle to know where they came from, the creation of the Technoids is documented fact. Therefore, as a culture they developed none of the creation myths of the other cultures, and don’t ascribe to any concepts of religion. Few Technoids believe in either the existence of gods or magic, and they serve to reinforce their allies the Burgunn in their own disbelief. Most Technoids see the religious pursuits of other races (Terrans and Rinn in particular) as silly and beneath them.

Terrans: At some point in their history, the Terrans worshipped an extensive pantheon of gods. This is widely believed to be at least similar, if not exactly the same, as the Rinn pantheon, which is why as their cultures blended together, many Terrans chose to follow the Rinn gods. Shortly before the first coming of the Wanderers, the Terrans began a monotheistic religion and asserted it across their entire world. Even today, many Terrans follow the One God and preach in His name across the galaxy. The Terran church is a highly organized structure, and in many systems rivals the might of the Terran empire itself. Many aliens have adopted this religion as well, and it is generally considered to be the second most common religion in the galaxy.

Onarl: Like the furries, Onarl have no formal religion system. All are superstitious and have a high amount of religion in their culture, although this varies dramatically from tribe to tribe. Some worship the crystals, some worship extra-planar beings, some have religious systems comparable to the Rinn, but there is no set pattern to their behavior. Many tribes adopt the religious beliefs of the surrounding area if they have made contact with it.

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